Brian Jarrard of 343 Industries explains why Halo Infinite's microtransactions have gone up in price by a hefty margin.

“We wanted more money.”

Fin.

Companies have fell in love with the cash cow systems. Gone are the days when a triple A game was a set price. Season passes, DLC, microtransactions are nothing more than milking schemes. The game also has a DRM attached to it, which is just spyware.

“Even as a frequent spender,” they said, “lots of stuff simply isn’t worth the price [anymore].” Just made me facepalm. Remember when game modding was a thing. There is a reason why they do not support mods in many games now. Kudos to the few games that still do.

Their excuse was, “These new cosmetics are multi-core which means more options so more money”.

“We gave you a basic customization function 2 years after release and we want to monetize it.”

Fogle
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Things aren’t even micro. 10 dollars is not a micro transaction

When micro becomes macro

Sadly, they won’t change the naming scheme as more naive people still buy in the “micro” aspect of the name.

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