Monster Hunter Wilds fans are asking Capcom for answers after one player seemed to discover that PC performance is dictated by the number of DLCs a user has.
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It’s a shame. The game used to run really well on my Linux PC and I reached HR 280. A recent (a month or two ago) update completely fucked it up for me and it’s a pain to hunt now. I doubt they’re ever gonna fix Wilds 💀

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(Sadly on Windows) The same happened to me. Decent performance around release, later updates messed it all up. That said I think the latest update did make it run better than ever on my machine, but obviously YMMV.

I do think they’re working on it, they just seem to be lost? It should be a big deal for Capcom if Monster Hunter loses popularity due to performance.

jeeva
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I was sort of waiting to get back into it until after the December (?) performance patch - sounds like that hasn’t arrived/helped? 😩

iamthetot
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I’d keep an eye out for more news about this bug. If it’s legit and they fix it, sounds like the performance gain is really impressive.

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Unfortunately it seems very much a mixed bag. For some the more recent patches did a lot, for others they broke things.

jeeva
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Ahh, that’s a shame.

iamthetot
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I mean, the problem mentioned in the article would be an easy fix, and the original discoverer claimed some pretty massive performance gain.

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At this point Wilds is not worth the tinkering. I’ve had my fun so if I have to put extra effort to get it functional then I’ll pass.

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Fascinating, the most recent update seemed to have massively improved things on my Linux system. At the very least I am no longer getting the problem where my entire computer freezes so hard even caps lock doesn’t work.

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81M

I played it at launch and couldn’t get above 26 fps on lowest settings. That’s with constant stutters btw

I’m not playing it until I can at least hit a consistent 30

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Is the community able to reproduce it? Does anybody know?

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Word is Digital Foundry in touch with the modder and will be running some tests.

lofi
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There’s already a mod on NexusMods, check latest mods. Steam DLC unlockers exist, as well, if you’re willing to go dow that route.

iamthetot
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Worth noting that the person who originally reported this says the mod isn’t ideal and warns against using it.

lofi
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It’s a pretty basic Lua-based workaround, but it works. It won’t be long before some properly patches out this behavior, but unfortunately you’ll still need reframework for the injection to work due to Capcom anti-tamper.

BurgerBaron
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Valve has started cracking down on DLC Unlockers: https://sh.itjust.works/post/20823476

I think it only matters for online games /w anti cheat still?

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I haven’t ever had good performance in this games benchmark tool, even at the absolute minimum settings available. Game looks worse than a Wii game and still struggles to manage more than 20 fps in scenes with more than one monster on them screen (Frame Gen disabled, enabled is like 30fps but with the most horrendous second and a half of input lag I have ever seen).

Until it hits 60fps on my system, I am not buying it.

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Something I just realized is that this fits exactly with the “Only happens in production” issues many coders run into.

Anyone in the studio would obviously install all the DLC, since they need to test its contents. They’d also run habitual tests without the DLC to verify it’s not necessary, and that it passes basic checks. But, they wouldn’t do that often. Same with how, say, many webapps run internally without the 80 MB of tracking scripts.

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