CD Projekt Red says shift to Unreal Engine allows for more rapid development.
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104M

Just in case, 3 games in a 6 year span means a game every 3 years, not every 2 years

Ex: TW4 in 2027, TW5 in 2030, TW6 in 2033

They took 4 years between games for the first trilogy, while creating their own engine for TW2 and TW3

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-14M

I hope I am wrong but this also sounds like an incoming AI slop.

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Our last games were huge successes, sounds like we need to change the formula or we are toast.

-cd project red probably

AeronMelon
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Going from too little to too much, and at the same time making another Cyberpunk.

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114M

Honestly never clicked with witcher 3. The characters and world are great but the gameplay was so incredibly dull.

Eternal192
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For me that was with Witcher 2 and i just couldn’t enjoy it, played the crap out of the first game and then tried and skipped the second one and then when Witcher 3 Enhanced Edition came out was really when i came back to the series and i know everyone loved the second one but there was just something off putting with the second game.

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Finally someone who agrees with my sentiment. I have been saying for years (in my private offline circles) that the Witcher 2 is the runt of that litter!

Same. It’s just so damn long, and 90% of it is nothing you haven’t seen within the first hour of gameplay. I just went and found a compilation of the cutscenes and segments of gameplay that furthered the story in someway to finish the story because it was just mind numbing to actually play.

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The best trick for that is to put combat difficulty on easy and just play it for the great writing.

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24M

That would just be even more dull imho. The combat was already incredibly janky. The only thing that gave it any dynamic was needing to utilize all your tools.

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Nah, the just combat sucks. It’s some bastard mix of Dark Souls and the Batman Arkham games. It ends up being worse than either of them and not very fun of rewarding at all.

The quicker it’s over the sooner people can get back to enjoying the great story, soundtrack and visuals.

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14M

Good luck on no stumbles to the first game. Then I guess reuse maps and assets as much as possible like Yakuza games though scope creed that requires major development is more common than not even with asset reuse

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24M

reuse maps and assets as much as possible

Once upon a time this was a method to expand on the story or add more to the game world, content people were craving. They came in packs, not those small pesky downloadable ones, but packages comparable in size to the original game. It’s been so long, I can hardly remember what they were called…

Expansions?

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Not a good sign.

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I don’t like the sound of that to be honest.

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