Play the definitive edition of Fallout 4. It’s been ten years since players first stepped out of Vault 111 and into the post-nuclear world. To mark the occa...

Seems like bethesda is taking a break from re-releasing skyrim every few years. hope this doesn’t break mods this time

hzl
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I won’t give them a dime until it’s for Elder Scrolls 6 or Fallout 5.

Electric
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So from what I’m seeing, it’s just repackaging all the DLC and CC stuff into one bundle. Awful. A lot of the CC mods are not even that good. I don’t see how they think this is a good value over the bundle that comes with all the DLC already.

pop [he/him]
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deleted

@[email protected]
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Coming this Christmas: Skyrim Re-re-re-re-release HD Remodeled Refinished Redone Redux Remastered Anniversary Birthday Re-release.

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HDR?

ms.lane
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If you’re on PC, SpecialK can do that now (on SSE, probably also LE if you’re on nVidia or use dgvoodoo for DX9 to DX12)

TVA
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You’ve got to save something for the next release!

Scrubbles
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Legit what changed? It looks exactly the same. FO4’s issues weren’t because it looked bad. I mean, it seems like I might as well just pick up my existing copy of FO4 and play that again.

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This special release includes the base game and the six official add-ons: Automatron, Far Harbor, Nuka-World, and the Workshop expansions. Whether you’re building settlements, battling robots, or exploring the mysteries of the Commonwealth, every adventure is here.

But that’s not all! The Anniversary Edition also bundles over 150 pieces of Creation Club content, including fan favorites and previously unreleased items designed to enhance your journey. From new weapons and different Dogmeat breeds like a husky or a Dalmatian, to gameplay tweaks and quest expansions, there’s something for every Vault Dweller.

Some creation club stuff, I guess.

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Is this coming to Switch? That’s really the only reason I’d have to actually buy this.

CerebralHawks
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According to the Nintendo community here, it is.

I just warned them of how the next-gen patch broke the game on consoles and Bethesda refused to fix it even after modders showed them how. Did they ever fix it? It was so bad that some stores (like GOG) refused to carry the next-gen patch, or at least they made it optional. I still have Fallout 4 SPECIAL pre-next-gen. And I can play it on Mac. ;) (I also own it on Xbox, but it’s unplayable there.)

teft
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Nice. I’ll get a full day of this before KCD2’s last DLC drops.

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I’m sure they’ll fix all the bugs with this extra special re release….

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they better not. how can i enjoy my bethesda game if i dont have to reload a 10 hour old save because a quest got hardlocked? wheres the fun?

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Spoilers. It will break mods.

ms.lane
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Can’t break mods on the GoG version!

Red_October
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Which is why I fully stopped playing after the last pointless update.

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Considering Skyrim Special Edition is handled like a different version of Skyrim, I would completely expect this version of Fallout 4 to break mods.

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imagine if by dumb luck, since the re-releases are so violently frequent, both games converge into a state where the mods are compatible with each other

Or the games just straight up bleed into one another

Preston Garvey shows up at the throat of the world to mark another settlement on your map

Feral ghouls no longer groan but instead start talking about their cousins taking arrows in the sweetroll

JackbyDev
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Damn, Preston. This one really is different.

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On the flip side, Skyrim Anniversary edition is just special edition with creation club content included, so there’s some hope mods won’t break.

@[email protected]
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Doesn’t literally every minor update to Skyrim break most of the mods?

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Those that use the script extender are at greater risk of breaking, but most mods made only with the creation kit should work without issue.

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Yeah. Its one of those things that increasingly annoy me.

People (rightfully) shit on Bethesda for never fixing known bugs. They ALSO shit on Bethesda because any patch potentially breaks mods that use unofficial tools.

I understand that the majority of people online aren’t developers (or are hobbyist/student at best) but… that is development. I actively dread when a major MR is pulled in because that means my merge conflicts are going to be hell. MOST of them are just eyeballing the changed file and saying “that looks right” but there will inevitably be a changed interface that involves very extensive tweaking before I can even think about running my test suite again to find the rest.

But for major forks? There is a reason that so many of them end up using a somewhat dangerously outdated base. Okay, part of that is the nature of a fork and WHY it forked. But it is also because pulling upsteram changes is a REALLY big undertaking.

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