For PC gaming news and discussion.
PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
- 1 user online
- 45 users / day
- 221 users / week
- 738 users / month
- 3.06K users / 6 months
- 1 subscriber
- 6.28K Posts
- 45K Comments
- Modlog
I think that the story arc they told ends wonderfully and needs no sequel, the world they have built, on the other hand, deserves more stories to be told and I will be waiting eagerly for them.
There is room for a DLC that revamps some of the stuff that’s lacking, I think. The campfire scenes where you improve relationships for example are extremely bare bones and mostly bad, full of “telling, not showing”. I understand that it was a budget limitation and it’s one of the places where the game’s AA nature shows, but going back and actually animating and recording these into full fledged scenes would add a lot.
I also think Act 3 could use some restructuring and the companion quests be more naturally integrated into the main story.
There’s definitely some rough spots, as well as some hints of changes to the storyline and possibly planned endings, but I don’t think the latter will be touched and I would be surprised to see structural changes to the story at this point. That being said, I could potentially see some side story content, but I am uncertain what form it’d take.
This game does not need dlc, it will just dilute the awesome. But there must be more Clair Obscur games.
Looking forward to Clair Obscur: December 33 for whatever is going on with the Writers.