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121M

Fix the way multi-player works and people will actually want to play the game.

DacoTaco
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11M

Wdym? Its a solid multiplayer experience like any mh game before it, no?

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31M

Not op but I heard wilds had a lot of technical problems, might be that

DacoTaco
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31M

Was all rendering issues, not multiplayer issues when i was playing, hence i was curious hehe

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11M

Ah OK, dunno then

FreddyNO
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41M

Liked it a lot, but the performance killed it for me

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21M

The way they use the term ‘expansion’ in the article confused me. They are just talking about how the free content updates have been moved to be sooner than originally planned. They aren’t taking about DLC or an entire paid expansion.

It’s probably good the content comes out sooner seeing as how many lose interest at the current drip feed if content. I wish they would fix the games actual problems though. Or even just the hardware issues.

Annoyed_🦀
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11M

It would be funny if they try the old school formula again and become the best seller since World.

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81M

Base World and base Rise both had quite weak endgames as well. Rise was literally unfinished at launch. It only really takes off as a complete experience once the paid expansion comes out (not title updates).

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21M

Oddly enough world base game felt fairly long. Took me quite a while to get to the high rank and even longer to get to the final boss.

Honestly lack of automatic traversal and bunch of busywork made it a lot more easier to get distracted and explore. Lack of artian weapons made it more rewarding to farm weapons made from different monsters.

Maybe the game just got too streamlined with Rise and wilds. Focus shifted too much towards making fights more of a spectacle and add in bunch of unnecessary narrative.

marighost
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61M

My friend who’s a big MH fan got us into Rise, which was a lot of fun (and my first MH game), and while the gameplay of Wilds feels nice, it really is apparent they intended to dripfeed content for however long they intended to support it. Hopefully this is a step in the right direction.

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131M

For me, the $70 price tag threw me off, but I’m not a diehard MH fan.

I just checked the steam store and there’s already over $300 of cosmetic microtransactions? And the OST is… $75??? I get that it’s a “7 disc album” but damn does that feel expensive.

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181M

Hardly surprising that the sales have been soft since launch considering the shocking user reviews. The game is pretty good, but when it barely runs on most users machines people are going to either keep waiting for it to improve or write it off forever. All the die-hard fans who are even interested in the endgame content already have the game.

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101M

Even outside of the performance problems, it’s become clear the pattern is to release the base game which is ok, then eventually release an expansion that makes it feel like a complete experience. A lot of people that started with world or rise are just going to hold off for the expansion

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21M

That’s what I’m doing, but that’s what I do with most games.

Chrome
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1M

Mhmm, this is me. We play MH lol we are patient gamers xD

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11M

deleted by creator

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231M

I hate using this analogy because it showcases how much of a glutton I am but: a full release game should feel like a full meal. It can leave you wanting more but it should satisfy first. DLC is meant to be dessert. Something nice and extra after the fact. Wilds felt like an appetizer. Like it was prepping you for something more.

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51M

Mage Arena is 3 dollars, Peak is 8.

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11M

Fix the bloody performance first ya dickwads

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31M

Bought the PS5 version at launch which is something I dont do with many games. Been fairly happy with the game but it does look a lot like Capcom is moving quickly towards enshittification with this much monetization.

The game is no world, but I do like it a lot more that Rise. There’s a lot more to explore, endemic life is more rich and combat feels more weighty.

Might give rise another go on pc later tough. Got bored with it on Switch near the end of high rank base game.

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