ELDEN RING NIGHTREIGN – REVEAL GAMEPLAY TRAILER
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As Night Falls, We Rise.#ELDENRING #NIGHTREIGN launches on PlayStation, Xbox, and PC Digital in 2025.#thegameawardsFollow Elden Ring: https://x.com/ELDENRING...

I have NO idea what this is. Geoff said on-stage it’s a co-op action adventure game, so this doesn’t seem like a sequel, but more like a standalone DLC? This re-uses a lot of enemies and assets from the original, and even Nameless King from DS3 is here.

EDIT: It’s a co-op roguelike that can be played singleplayer. Very weird! https://www.ign.com/articles/elden-ring-nightreign-we-played-it

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Pretty cool iteration, hopefully.

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To answer the OP, it’s an expandalone with flight mechanics and new powers. Regular Elden Ring is also a co-op action adventure game, but more notably in this trailer is that none of the other players are phantoms, meaning that, like they said in a previous interview, the “seamless co-op” mod and its popularity has influenced how they’re handling multiplayer going forward.

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My big question is whether this can be played singleplayer or if it’s designed from the ground up to be multiplayer, since the trailer put a lot of focus on it being co-op. Man, I’m hyped either way!

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How…? I thought they said they weren’t doing any more games like Elden Ring?

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What they said is true. At the time when they made that statement, this was already done 😎

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They also said the dlc was the size of limgrave and wouldn’t take that long to beat

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Gitgud /s

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Seems pretty interesting! Not sure how I’ll feel about a roguelike take on a souls game but if the price is right I’ll definitely get it.

Also looks like the Nameless King and the firekeeper (in a cloak) in the trailer! Could be cool if it’s all integrated into the story nicely and not just a lazy way to fill things out

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I went full Leo pointing meme when Nameless King showed up. Always loved that fight.

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Honestly with the difficult being balanced right I think a roguelike dark souls could be really fun

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I guess I’m worried it will lose some depth but to be fair I have no reason to assume that. Maybe the movement and new combat mechanics will give it more of a roguelike feel too, seems faster paced

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