


The plot reminds me of that futurama episode where Fry becomes a cop and the cops use a robot that can simulate the future to stop a crime before it’s happened.
It was a really funny episode, if they took it as inspiration I think it will be a killer plot for a game. I mean even Isaac Asimov’s short stories hinged on AI being unpredictable by humans. (Although, in his stories some of the AI actually worked well) But I just know that that’s not what they have in mind here and I have no hope of someone using AI properly, in its natural domain (ie Sci-fi)
If some geniuses do invent a robust framework for physics based combat which results in realistic sword swings unlike Dark Souls’ bounce/no-bounce mechanic, it will be very fun
The damage could be calculated depending on how powerful the swing was and where it hit the enemy. I fantasize about this often


There is an open source version of vscode without all the MS telemetry stuff, it’s called VSCodium or just Code. Although I wouldn’t be surprised if normal VScode also starts with “code” instead of “vscode”
They’re nothing special, gets the work done. I’m guessing power efficiency will be the goal in mature iterations like apple chips.