If some geniuses do invent a robust framework for physics based combat which results in realistic sword swings unlike Dark Souls’ bounce/no-bounce mechanic, it will be very fun
The damage could be calculated depending on how powerful the swing was and where it hit the enemy. I fantasize about this often
There is an open source version of vscode without all the MS telemetry stuff, it’s called VSCodium or just Code. Although I wouldn’t be surprised if normal VScode also starts with “code” instead of “vscode”
The downside is the tinier the model the stupider it will be