Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy “anti-woke” energy, you probably shouldn’t be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
- 1 user online
- 2 users / day
- 14 users / week
- 189 users / month
- 1.38K users / 6 months
- 1 subscriber
- 1.34K Posts
- 14.4K Comments
- Modlog
Souls games aren’t hard if you can slow down, observe, and be patient. Exception might be Dark Souls 3, but the original and Dark Souls, and Dark Souls 2 reward thoughtful, methodical, and cautious play.
Dark Souls 3 however is too fast paced for me, it changed the formula too much. Bloodborne is more approachable, but still fast.
Elden Ring is the perfect balance.
Sekiro is for masochists with a good sense of rhythm.
No, they have a learning curve but that’s about it. They are not unfair or over difficult like some of those meme games that were popular a while ago
When I was a kid I played a flash game called World’s Hardest Game or something like that. It was a puzzle game where you move a red square through a maze with obstacles. Bloodborne looks like a walk in the park in comparison. I know it’s sort of random but the meme games reminded me of that.
They require a different mindset and approach than many other games. You can view it as a test of will: your victory is inevitable since every time you die, you respawn and have learned a little. The game tries to make you quit, not by being unfair but by punishing laziness and corner cutting. The rewarding feeling you get when you finally, initially through stubborness and eventually by skill beat a difficult boss is immense. The videos of people easily dodging attacks and showing restraint in their attacks beat difficult bosses - that will be you eventually. Just accept that dying and trying again is an integral part of the experience, it does not mean that you are bad at the game. There can not be a feeling of accomplishment and achievement if there is no resistance, no? Go and have fun! And remember, there is no “wrong way” to play - all the mechanics in the games are there for a reason, so use them!
Souls games require repetition to remember the bosses’ moves and a lot of patience. Give it a try, maybe you will like the challenge it offers.
the thing about souls games is that people on the internet insist that the only REAL way to play them is through extra difficult self-imposed challenge runs (summons? resin? pyromancy? you didn’t beat the game)
ignore that and you can temper the difficulty down a lot, though you’ll likely still need a good amount of patience and perseverance, especially if it’s your first time playing
I’ve beat frustrating games before so I think I have the required patience. It was a different type of game but it still applies I think.
Souls games are for masochists. If that’s not your thing, steer clear.
It’s just as hard as any other game on the hardest difficulty. The only difference is there is no difficulty setting.
Try it out. You don’t have to be amazingly good, you just have to be persistent and learn from your mistakes.
Being consistent is actually the hardest part of the games for me…
I was talking about persistence, as in not giving up. Persistence is a must for souls games so you’re going to have to like the process of failing a lot and then finally getting the relief that comes at the very end.
Oh lol I totally misread that. 🤣
Of course you’re correct: persistence is key and much more important than consistency (as in: perfectly nail every dodge, which is my problem).
Like many others already said: Probably the best take is to “understand” that dying is not failure but part of the progression system. But instead of grinding experience points to progress your character (which is totally possible in dark souls) you grind real experience by repeating difficult parts over and over again and progress as a player.
It’s actually extremely clever game design.
Souls games are literally just rhythm games. 90% of boss fights are watching for when the enemy commits to moving forward and pressing the roll button, once they stop for a bit, give em a tickle. Repeat until god is dead.
1000 perfectly timed butt pokes.
💯 It was never hard, you just didn’t know the rhythm yet. Any game that is too lazy to figure out scaling just gets relabeled as a souls game. You’ll get the same experience playing most games without equipment.
My wife finished it. It was too gray and red for me to enjoy.
And yes it is hard but rewarding.
When I was a kid, Tomb Raider was a pretty easy game, except this one part that required absolutely perfect timing for a some running and jumping between platforms for a bonus item.
At the start, I could make it to the next platform. After a while, I could do 2. Eventually, I got 3. After a long, long time, I finally managed to string all of them together… And screwed up the very last one.
Here’s the thing, though. I got it on the very next attempt. I had learned that sequence so well that it actually wasn’t hard any more, even though it was nearly impossible for me at the start.
Afterwards, my parents (who watched the whole thing) told me they had never seen me focus on something so intently for so long and they couldn’t believe I managed it.
That’s what souls games are, from start to finish. Every single encounter is basically impossible at first, until you die and learn enough to get through it. But you start from the beginning of the game every freaking time.
That’s what soloing dungeons in Destiny is like. They’re 3-man activities but can all be done solo if you’ve got the balls. The real trick is a Flawless run, zero deaths. I spent months working on my first Solo Flawless, and once I nailed it, it was as if everything else had gotten easier. Now I can run that dungeon with my eyes closed.
I can respect that, even if I’m not a big Souls player. Set a goal, commit to it, and see it through. It’s good practice for life.
Oh man. There’s only one of those dungeons that I actually like, and I got almost 2/3 through it solo, and decided that I just didn’t care enough. I’m sure I could have done it with enough tries… But ugh. So time consuming.
I totally respect people that do it even once, and people that do it for every dungeon are basically gods.
I did Pit of Heresy. Which is debatably the easiest dungeon (Shattered Throne came out earlier, but Pit has Rally flags), but still. I wear the emblem proudly (and have even taught the dungeon to a few newbies). I’ve nearly completed Grasp, and I’ve gotten well into the second boss of Warlord’s solo, but… then I take a long break and play other stuff.
With Prismatic it’s actually much easier to run a good mix of sustain, CC, and DPS in one loadout.
They have a skill floor that you need to overcome, usually early on. Once you do that, the formula for the rest of the game follows suit.
Bloodborne is my favorite souls game. If you find it too challenging, I’d recommend watching some let’s plays which can have great advise. I don’t typically watch his channel, but Jacksepticeye has a really informative playthrough. He’s beaten the game so many times that he mostly just shows you the cheesy speed run methods for boss fights, however.
I honestly suck. Im a nerd Xer who played games with my real gamer friend but I played but was only like ok. I played elden ring and expected to drop it but found it fun. I think its very much perspective. I treat it as more an exploration game and story where death is just a mechanic. Your basically supposed to die over and over. That made it fine for me. Its like I hate pvp but I played a pvp mmo awhile back called shadowbane and initially I hated it but then I just sorta switched my perspective to view the griefers as just really hard monsters or content and built around it and found it fun enough.
They can be hard. I’ve tried Bloodborne, Elden Ring, and Sekiro. I got the furthest in Sekiro and kind of got the draw because, man, the high when you finished a boss. But the struggle, from my understanding, is part of the gameplay itself, part of the experience. It was too unforgiving for me. While I was happy finishing a boss, I didn’t go into the next one excited for the challenge, I was dreading the upcoming hours of banging my head against the wall, so I just decided it wasn’t for me. That part of the game play just wasn’t appealing to me, doesn’t mean it’s bad of course.
I say give it a try! They always have Bloodborne on sale, nothing wrong with trying and deciding it’s not for you, and it’ll be awesome of it is!
I feel like, if you’re going to play a souls game for the first time you should play Elden Ring, because it’s the kind of game that’s only as hard as you want it to be. Elden Ring is in this interesting spot of being open world, meaning that if a particular boss or area is too challenging, you can fuck off and do something else for a bit, then come back when you’re better leveled/better geared/more practiced etc. I feel like you don’t really get this with other souls games, which are more linear in their structure.
that said, I don’t think any souls game is really an insurmountable challenge, especially Bloodborne. sure, you might suck when you first start it, but once you get the hang of the combat, dodging, etc you should be fine.
Tbh, no. I suck at like 90% of games, just genuinely not good at them. I excel in soulslikes, you really won’t know how difficult it is for you until you try it. I think the games are built in a way where, should you use all the games mechanics, they are relatively easy but if you don’t use all the mechanics they can get hard