Oh lol I totally misread that. 🤣
Of course you’re correct: persistence is key and much more important than consistency (as in: perfectly nail every dodge, which is my problem).
Like many others already said: Probably the best take is to “understand” that dying is not failure but part of the progression system. But instead of grinding experience points to progress your character (which is totally possible in dark souls) you grind real experience by repeating difficult parts over and over again and progress as a player.
It’s actually extremely clever game design.
Eliza: A visual novel by Zachtronics, took me 10 hours to beat
Aviary Attorney: A visual novel / detective/ attorney game with music from Camille Saint-Saens and art by J.J. Grandville. Beat it in 7 hours and had a blast.
Braid: 2D puzzle platformer with time shift mechanic. Finished it in 7 hours.
Tiny Bang story: wimmelpicture point & click. 7 hours.
Call of Cthulhu: Horror walking simulator. 7 hours.
Bastion: Amazing isometric action game by Supergiant Games. Rook me good 6 hours to finish.
Thomas was alone: 2 D platformer with geometric shapes as characters and great narrator. 6 hours.
Whispers of a machine: Noir detective story point & click. 5 hours.
Homefront: USA gets invaded by Korea first person shooter. Good 4 hours.
INSIDE: Atmospheric 2D puzzler. 4 hours.
LIMBO: Same as INSIDE, same developer, great game, different story. 4 hours.
I am playing Cyberpunk 2077. Pretty much finished the main story and playing the DLC story line right now.
It’s great fun but when I hit the level cap I got bored regarding my playstyle (SMG and sword) and started experimenting with different weapons and skills. Since you can’t max out every skill I cheated to achieve this.
Now I’m a omnipotent killing machine and should probably increase the difficulty…
How does Dear Esther work for you as a go to title? I played it years ago and was under the impression that the game was beaten in a few hours with no replay value whatsoever.
What did I miss?