ray tracing were never a nvidia feature, it always existed, and it was supported in amd gpus since, well, forever, the same with nvidia, but only in data center gpus
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
No game suggestions, friend requests, surveys, or begging.
No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
No off-topic posts/comments, within reason.
Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
AMD had ray tracing experts?
They forgot the quotes around expert.
ray tracing were never a nvidia feature, it always existed, and it was supported in amd gpus since, well, forever, the same with nvidia, but only in data center gpus
deleted by creator
What is more accessible about a vendor with fully open drivers losing engineers to one with closed source implementations?
Because open source drivers don’t help anyone who can’t get the hardware.
What’s elusive about AMD SoCs?
They‘re mostly higher end than Snapdragon SoCs
Raytracing isn’t for low-end Snapdragon SoCs. Zen2-based SoCs aren’t that expensive.
Zen3+ based SoCs (Ryzen 6000) are not. And those are the ones you’d need to have Navi II iGPUs and thus Raytracing.