Unity Claims PlayStation, Xbox & Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs - TwistedVoxel
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Unity Technologies has stated that PlayStation, Xbox, and Nintendo will pay the company's new runtime fee on behalf of game developers. A new FAQ has been shared by Unity Technologies, which answers questions regarding the company's recent change in pricing plan for its game development engine. According to the FAQ, the Unity runtime fee will be charged to the entity that distributes
qyron
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151Y

Aren’t there enough FOSS gamw engines out in the wild to keep indie authors and small companies working without concern for this kind of crap?

Contributing with a cash amount to have work done on any engine would be cheaper and more useful for all parts involved than having to deal with these vampires.

aname
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61Y

There is at least godot

@[email protected]
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41Y

And some pretty well known recent indie games have been made in Godot, like Cassette Beasts.

aname
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31Y

They have pretty extensive showcase of games made in Godot on their website.

Captain Aggravated
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41Y

Cruelty Squad was made in Godot. Don’t know if that’s an endorsement or not as the game is deliberately hideous, but…yeah.

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71Y

There is a viable open source competitor, godot. The issue is that for many developers who have invested years into their current project, moving engines midway is a ton of effort that might break them financially.

Dr. Bluefall
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41Y

Viable, yes, but I don’t think Godot currently matches up to Unity in terms of capability. I do think this will very much get an impetus going for people & studios to invest into Godot’s development, though.

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