Somewhere in the future there will be an information leak or some other reliable source of information from which it will be made known that at some point Nintendo lost years of code due to pure incompetence of some bored employee (even better if an executive ordered the destruction of such data on basis of being obsolete) and had to viciously attack this creator and their site in order to attain a viable way to rebuild their original technology, after realizing people want to play old titles.
Try doing some real physical labor, alone, with basic hand tools, outside, under the sun, then report back.
I’m a city boy moved to the country and went all cocky I could do and landed on my face. It gets scary when you see the world wobble in front of your eyes from exertion.
It may be oversimplified and exeggerated but for someone unaccostumed to hard physical labor it is gruelling.
It’s the worst part of the game for myself, honestly. Feels unnecessary in a game like Stardew Valley, the part of having monsters and combat.
I could understand a mechanic of having to explore mines deeper in order to find large quantities of metals for making items and making such exploration dangerous (gas, cave ins, narrow passages, hard labirynths, exhaustion, etc) but monsters doesn’t cut it for me.
I can’t agree with you.
The major share holder of a game studio, with a major success on its portfolio, already working on other projects, decided he wanted to move away from it as the day to day work had become too demanding and made his part of the studio available for purchase, in fact cashing out on a very large sum of money.
I really can’t see where that is “apples to oranges”, concerning the current debate on studios being bought out and shut down on the turn of a dime.
Are game studios some separate entity that exist exempt of the at work business logic or human nature? Studios are companies created to generate profit for its founders, that will most likely take the opportunity to cash out when presented.
By contrast, independent authors/creators are becoming a growing force to be respected - which is very good - but will such authors be immune to selling their work for a high offer their work if such opportunity presents itself? Hopefully, they will, but I won’t bet on it, neither for nor against.
I won’t bet on that, neither for nor against.
Look at the guy that created Minecraft. He was passionate about his work, had a company that was doing great and with prospect of future growth.
One thousand millions later and the guy checks out a boat load of money and sell off the company: he already had his.
The original Starcraft.
First game I ever bought with my own money. It’s a bargain bin edition I still own to this day, with a bug that prevents one level to be loaded and crashes the game.
Had to discover the cheat codes in a time where the internet was still dial up and not affordable for the average commoner.
Managed to finish the game nonetheless. Made such a great impression in me that cimented my passion for space science fiction.
Still not going to buy Starfield any time soon.
Aren’t there enough FOSS gamw engines out in the wild to keep indie authors and small companies working without concern for this kind of crap?
Contributing with a cash amount to have work done on any engine would be cheaper and more useful for all parts involved than having to deal with these vampires.
That’s a though one… there are more games in my library that I haven’t played than ones I did.
Maybe Fallout or Neverwinter Nights. Or Silent Storm.
Yes, I’m old. And waiting for my retirement to play all of those I haven’t tried yet.