Why Starfield’s Planets Are Covered In Thousands Of Dead Creatures
www.kotaku.com.au
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Starfield's planets are covered in the remains of many dead creatures, but what happened and how did they get there? Let's investigate.

“Just upgrade your PC”

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111Y

I don’t think the Creation/Ganebryo engine is capable of such complexity.

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251Y

Skyrim moddeds managed it, Bethesda is the ones lacking the ability to make it happen.

Archmage Azor
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131Y

Why put in the effort when modders will do it for you?

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1Y

Nah it’s just a skill issue, Steam Workshop modders have been carrying the franchises of incompetent studios like Bethesda and Paradox for ages and as others here have stated, they’ve already modded this problem away within the first week of this game being on Steam.

Just like how the traffic manager mod for Cities Skylines always updates only days after all the usually pointless shit Paradox keeps doing to their games’ mechanics every other week in those stupid nickel-and-diming “patches”, because they already know the other “sick man of the gaming industry” isn’t smart enough to implement speed limits, make roundabouts act like roundabouts, make cars honor emergency vehicle sirens, set up vehicle restrictions for industrial/maintenance roads or stop virtual vehicles from using only one lane on a 3-lane highway or EMTs from collectively booking it for a tiny downtown road that cycles about 3 ambulances per green when there’s an on-ramp right next to their hospital. There’s a reason why Cities Skylines has such negative reviews on the Amazon order page for its Switch cartridge compared to its Steam page; with Nintendo sending ninjas after anyone who so much as looks at their IPs funny, there is no such opportunity for modders to cover Paradox’s ass there. Steam’s encouragement of crowdsourced, third-party bug fixes is the only reason Paradox is relevant, and also why Bethesda is.

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