Guarantee you the FSR-DLSS gap will be filled shortly after AMD has competitive AI coprocessors on their cards. People say a lot about all the training DLSS does on NVIDIAs cloud blah blah but the real reason it’s better is because it runs on hardware that is otherwise idle and so can just do more without eating into latency or performance. It’s the same reason XeSS on Intel GPUs is better than FSR.
What would really be impressive is if AMD can get FSR to leverage the AI cores on all three cards. If the goal of being “open” is trying to nullify NVIDIAs advantage then that would go a long way to killing DLSS as a point of distinction.
You make a great point there, Prodeus is funny in that respect because it’s heavily, heavily inspired by Brutal Doom (like deliberately going for the pixelated sprites + HD level geometry dichotomy) but they didn’t really take any of the lessons from what that guy did to make the Doom enemies smarter and more fun to fight.
I was disappointed by Prodeus. They’ve got a good foundation in terms of gameplay, the map design is unbelievably good, and the aesthetic is genre leading - but the enemies all just stand in one place and the gunplay just doesn’t feel as good as other boomer shooters. It doesn’t matter how amazing the former is if you haven’t nailed the latter.
I’d be keen to see them keep working on those areas but I think they’re more interested in making it a platform for modding, which is cool but kind of pointless if the game itself isn’t tight.
Whoever bought it is going to have a great time, I loved the WiiU. The dual screen situation was so good and I’m sad Nintendo didn’t stick with it.