Clint Hocking, the creative director of Splinter Cell: Chaos Theory explains the issue of modern lighting in stealth games.
Sanctus
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6912h

You just dont have to do that? You can change the lighting so it is more informative for a stealth game rather than have it be realismmaxxed for no reason.

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55h

Honestly games focus so much on unimportant nonsense to keep the feeling of realism, then you clip through a wall and see your character’s teeth from the inside.

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34h

Had a nice giggle, thanks

Encrypt-Keeper
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3612h

Yeah a big trend right now is indie games made with what is basically PS1 graphics. Having more tools for better graphics and lighting does not at all mean you have to make your game look a certain way.

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35h

I love the look of cel shading. Make a stylistic art choice. Hell, make it pixelated. Idc of i can count the stitching on the clothes.

VindictiveJudge
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28h

Or make lighting less of a factor in detection. Line of sight only worked just fine for Dishonored, and Assassin’s Creed used to have a fantastic social stealth system.

ProdigalFrog
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12h

As a thief fan, Dishonored’s stealth system felt terrible in comparison.

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4
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5h

No. Light was like, the primary stealth mechanic of Splinter Cell games. Well, the good ones anyway. The HUD literally has a Light Meter on it to tell you how detectable you are.

Thats like saying “Just make Sonic slower.” Its literally the main mechanic of the game.

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