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Cake day: Jul 04, 2023

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Thief: The Dark Project.

It’s everything I could ever want.

  • Excellent story perfectly meshed with the gameplay.
  • A strange high-technology medieval world.
  • Incredible level design combined with realistic roughly drawn maps, forcing you to take in your surroundings and build your own map.
  • Variety of gameplay, ranging from infiltrating a rich baron’s mansion to rob them blind, to delving into ancient crypts filled with odd creatures and an alien culture for some adventurous tomb raiding, to some of the most terrifying pants filling survival horror I’ve yet encountered.

It is, in my opinion, perfection.


A co-op campaign I’d be down for, but I can’t say I’m excited for this. I’m just not feeling the vibe.


As a huge fan of the original, but disappointed with the sequels, I’m cautiously optimistic!


There’s multiple paths in the game that open up slightly different content. There’s a critical point when you can choose to take Sophia with you, or to go it alone with either thinking (harder puzzles) or fighting.

The balloon is shortly before the submarine on that path (I believe it’s the sophia path)


It warms my heart to know that damn parrot is burned into someone else’s memory too


Snatcher: Hideo Kojima’s attempt at a Bladerunner Visual Novel
I've never been a fan of Visual Novels, or at least, of the ones I'd always come across. But I'm also a sucker for good cyberpunk, and a good story. When I saw that Snatcher might tick both those boxes, I decided to give it a shot. ![](https://slrpnk.net/pictrs/image/e9ff9e5d-5453-4361-9e15-3d4a3708e71c.jpeg) Snatcher (nice use of negative space on that cover) is one of Hideo Kojima's earlier titles, originally released in 1988 for the MSX2 and PC-8801 over in Japan. It was only years later in 1994 that it was updated, ported, and localized for English speaking countries, exclusively for the Sega CD. Kojima's now famous insatiable desire for lengthy cutscenes and dialog lends itself to VNs. As with many of his works, it's heavily inspired by whatever western movies he'd seen at the time. In this case, Snatcher is heavily inspired by Blade Runner. ![](https://slrpnk.net/pictrs/image/09e7b3e5-dc6f-49c8-818e-7767b0d99263.jpeg) You play as Gillian Seed, an ex-scientist with amnesia that's now working as a Junker (the equivalent of a blade runner) in Neo-Kobe, a cyberpunk metropolis that's not quite as dark and dreary as Bladerunner's, feeling more like something out of Akira. The game features a surprising amount of voice acting, some of it actually pretty decent for a game of that era. It also has a particularly fantastic FM soundtrack courtesy of the Genesis' soundchip, and even [some redbook audio for the intro](https://www.youtube.com/watch?v=ZuyUShtcn94) (I'd recommend listening to the soundtrack even if you have no intention of playing the game). The story for the game can get surprisingly dark and gruesome at times, though the overall atmosphere has a more 90's anime up-beat vibe. As an interesting anecdote, the gore in the Sega CD version is actually far more visceral compared to the Japanese versions, but the small amount of nudity that was in the Japanese versions is censored in the English localization. Unlike some of his other games, this is one of Kojima's more linear and coherent tales; The characters are pretty fun to talk to, and the writing was compelling enough to make me push through some of the more dated design decisions (you sometimes will have to click the same action/dialog 3 times or more, despite the lack of any new information, before something unlocks to progress the story). ![](https://slrpnk.net/pictrs/image/21b2eadf-b83d-4043-b8f6-446deaa66199.jpeg) The gameplay is a bit more involved than a standard VN, sharing some attributes with an Adventure game. In addition to being able to move around the city and various buildings (skillfully drawn with some of the finest pixel art of the era), the player has access to an inventory and can investigate various parts of a scene. There's a small combat mini-game that will sometimes spring up that was designed for use with a lightgun ([The Konami Justifer](https://en.wikipedia.org/wiki/Konami_Justifier)), but thankfully the combat works just fine with a standard controller, and is used sparingly enough that it doesn't overstay its welcome. In fact, I'd say the combat is surprisingly well integrated into the story, adding a bit of tension since you never know when it'll pop up (I imagine it would've been quite immersive back in the day with the lightgun, since you'd have to quickly drop your controller and physically 'draw' the pistol to defend yourself). ![](https://slrpnk.net/pictrs/image/779a2dcd-b45c-4b33-a1bb-275da24c77e1.png) Snatcher is a short game, usually averaging about 4 or 5 hours for most people, but that's all it really needs to tell its tale, and by the end I was thoroughly satisfied. The Sega CD version, or indeed any version, is no longer legally available to purchase anywhere. With physical copies being rare and demanding a premium ($200 or more), I'd recommend emulation to experience it. In conclusion, I'd have to say that Snatcher changed my views on what a Visual Novel could offer, and opened me up to being willing to try more. I haven't spotted anything that has appealed in the same way Snatcher did, so if you have any suggestions, I'd be interested to hear them! If you were like me, and generally glossed over this genre, maybe this write-up will convince you to give it a try as well. And if you do: good luck, Junker! ![](https://slrpnk.net/pictrs/image/b4811cc0-643f-49e7-80f5-74c01fac387e.png)
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[Alternative Youtube Link](https://www.youtube.com/watch?v=WORsxfgoVjc)
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In the comments of that second link you provided, someone made a salient point:

At the end of the day, it all comes down to content residing on someones hard drive. That will cost, either directly through cloud services, or indirectly by decentralized storage like the libry app where users donate their disk space and bandwidth. It is not clear to me how the new system works, and who carries the cost?

Odysee’s response was this link, which another commenter then pointed out:

I love how Arweaves biggest flaw (bandwidth) is only mentioned as a cliff note “Notably absent from Arweave’s formulation of the Kryder+ rate are bandwidth costs. Arweave covers this using a separate set of karma-based incentives – see here.” And the article linked just dodges the actual question at hand by throwing an empty promise to incentivize people to give their bandwidth for “karma”

So Arweave is literally just Peertube with another brand new crypto on the backend to incentivize people to start using it and ultimately ‘sell’ their hard-drives to the blockchain to be used to host the video content. Otherwise, you need to pay to ‘permanently’ store your content on the blockchain for a baked in 200 years worth of storage time (so, I imagine that will be rather high).

It should also be noted that in the FAQ regarding what will happen to LBRY Coins once this new crypto replaces it, they simply say “It’ll still be yours to do with as you please!”, I.E, this shit is worthless now since nothing will use it, but hey, it’s your shit, and that counts for something!

Again, I would highly recommend viewing Folding Ideas video on the subject if you haven’t yet. This is ultimately going to be another thing that makes the creators a tremendous amount of money, but will ultimately crash and burn for everyone else.


So they were bought by Forward Research.

https://finance.yahoo.com/news/arweave-adds-over-7m-users-140000864.html

Foward Research is a crypto blockchain company that owns Arweave, which as far as I can tell is trying to incorporate crypto into a cloud data storage service. It’s all very vague, but that’s what I sussed out.

I wasn’t aware that odysse was originally a crypto video sharing platform, I thought it operated more like YouTube.

Forward Research also bought solarplex, which they boast as having sold “over 120,000 NFTs”, which tells me all I need to know about their intentions.

I’d steer way clear of this, nothing good can come of it, and if you have any doubts, watch Folding Ideas NFT video.

Stick with Peertube.


[Alternative Invidious Link](https://yt.artemislena.eu/watch?v=8-g1_nZKC-k)
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A not insignificant portion of online games utilize the steam friend system exclusively to enable inviting others to your party, and would not function otherwise. One example off the top of my head is Hunt: showdown.


They switched it for me, and can confirm, absolutely hate it.



Ah, if you paid specifically for that content (as like a DLC or something) and it has been removed, I think this initiative might help with that, because that is absolutely destroying access to something you paid for. The main game may still be online and supported, but if they kill support for the expansions you purchased, that’s effectively ‘ending’ support for the DLC/expansion, which is destroying a product you paid for.


Hmm… That’s a bit of an odd case. I’m not sure how that would fare under this proposal. I would personally be for saving that content, but if they argue the removal of that older content is part of the experience of the game, similar to how MMO’s change things with updates… I dunno, could be tricky.


For those who can’t watch the video:

Across the globe, companies can simply say you DO NOT own your games as long as they have a EULA, and it even gives them the power to destroy your ability to play a game!

Ross Scott (of Freeman’s Mind and Game Dungeon fame) has done the leg-work of researching how much power these companies have in various countries, and what he found was that, as a gamer, you effectively have the same amount of rights as a squirrel.

The only way to stop this practice would take millions of dollars to fight it legally in court, and uh… I don’t really see any millionaire gamers willing to take up that cause. So, in any realistic sense, the corps have won here. There’s nothing we can realistically do, short of boycotting.

BUT, that doesn’t count for the EU, Scandinavian countries, Canada, UK, or Australia. Unlike the US, they actually have functional consumer protection laws, and ways for consumers to fight back against corporate overreach without needing to have a few million in the bank.

If you live in any of those countries, we could use your help! It would help even further if you’ve purchased and own The Crew at any point in time, but you can help even if you haven’t!

If you live anywhere else, you can STILL help by helping sign a French consumer petition, which has real weight to do something, it isn’t like one of those pointless change(dot)org ones! But to participate, you must have owned the game.

You’re on the front lines of consumer protection for gamers across the globe! Your actions (if we’re ultimately successful) would likely have ramifications even in the US and Canada!

How can you help? If you can’t watch the video, here’s the website with an FAQ on what you can do to help: StopKillingGames.com

This is likely going to be the biggest push for consumer protection for gamers there has ever been, so… Like, it’s kind’ve a big deal. Let’s make this count, guys.



[Alternative invidious Link](https://yt.artemislena.eu/watch?v=gcRleWwWpsY)
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Ooh, that looks quite comprehensive, good stuff! Thanks man :)


Are you talking about the Patreon link? That’s in the video’s description on youtube, and lemmy automatically shows a preview of the video’s description. The video creator or poster did not specifically post their Patreon link here.


That’s fair, I got a little puzzle fatigue myself in the first game. I did find the story to be quite compelling, maybe it’s worth a watch instead of a play? Though I think that misses out on all the messages between other AI’s and terminals in the game, which add significant world building.


His metric of underrated seems to be comparing the artistic quality of a game with its sales numbers, and I guess Talos II was a poor seller.


It seems like a well produced video, what’s spammy about it?



Seconding Unciv, one of the best mobile games around.




From what I got in this latest video, the EU and Australia angle seems very promising, with many roads to possible success (for any EU or Australian people reading this, you can help in a big way!)

Anything in the US is dead in the water though.



I hope you enjoy them! ^^

Another I forgot to mention is Quest for Infamy, which is a fantastic little spiritual successor to Quest for Glory. It has some really witty writing, and was a really fun romp.


Quest for Infamy (spiritual successor to Quest for Glory) has some really witty, funny writing. It was a blast to play!


I really enjoyed Gemini Rue and Primordia, most of wadjet eye’s catalog is pretty high quality.

I also would recommend Lost Horizen, which was very Indiana Jones like, and done quite well. Another game, Heart of China by dynamix is in the same vein.

An interesting older one is Dreamweb, which has great visuals and a kickass soundtrack, but you may need a walkthrough handy since you can pick up almost any object that isn’t nailed down, but only a few of them are useful.

Lastly, the old 1997 Bladerunner punches above its weight, with some amazing mechanics that I haven’t seen in any other game. NPC’s will notice how you treat others, and have the ability to warn other NPC’s they interact with, which will influence how they respond to your questions, to the point that they will lie to you. It’s also replayable, since the replicants are different characters every playthrough. The main designer did a really fantastic interview about the game on Ars Technica that I’d recommend watching (though it does contain spoilers, so beware).


To be honest, doomerism is turning into a death cult at this point, and it’s getting weird dude.


Also available to play [in the browser](https://play.half.earth/)!
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Ah! no it is not! Should be fixed now, thanks for letting me know. :)




Yeah some of the animations look a little unpolished, and they left just enough frames in that you can see the revolver doesn’t move at all when it’s fired, just a little smoke cloud clips through his hand.

Still though, I’m pretty excited, ngl.



Second half of this video with the voice effect is unlistenable for me tho

Same actually, I was surprised how long he went on with that, had to skip it myself.



Yahtzee is infamously hard to please, and honestly I thought one of the games he put on the ‘best’ tier was bland!







Unfortunately this is not a standalone mod, so you will require the base game to play this expansion.
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It has gorgeous pixel art, but the gameplay is very grindy, which can be a plus or a minus depending on the player. The reviewer ultimately felt the story was somewhat compelling, the gameplay was dull, and that it become repetitive a few hours in, recommending it in short bursts.







The first two games need a fan patch to run on modern systems, here’s a guide on how to install them.


Never heard of that mod. For Deus Ex? I should give it a try.

Yeah! It’s like a complete overhaul, new textures, models, music (done really well), combat, even the maps are drastically changed. It’s a great way to experience it on a second playthrough.

I suggest you play The Dark Mod.

I’ve always wanted to get into TDM, but something would always come up whenever I gave it a try. I did do a couple missions, including one that was based on a moving train which was awesome, but I really need to sit down someday and properly play it. The fact you made assets for it is so cool! If you happen to know any missions that used your assets, I’ll be sure to try those first when I finally get around to playing it. ^^


I tried my darnest to stealth Deus Ex, and while I did have fun, the stealth system and options in that game are simply far too undeveloped to get the most out of that playstyle.

However, I recently tried re-playing it with the Revision mod, and hooo boy does that do wonders for stealth! No more NPC’s running around in panic after being shot with tranq dart, reliable blackjacks, mantling… A thief fan’s dream come true.


I thought this was a really intriguing video essay on how the old Thief games from decades ago stack up against more modern (at the time, anyway, the video is nearly 10 years old itself!) AAA Games.
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Not sure if videos are allowed here, but I thought this was a really intriguing video essay on how the old Thief games from decades ago stack up against more modern (at the time, anyway, the video is nearly 10 years old itself!) AAA Games.
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SoC is best played first. You could skip the second game if you wanted since its largely a re-tread with some new mechanics, then move onto CoP.