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Cake day: Jul 04, 2023

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They had agreed to plug stoplillinggames in their newsletter, then pulled out last minute, likely because they were worried it would piss off the publishers who sell on their platform.


Gemini Rue is a great point’n’click with a wonderfully somber and dark atmosphere, and a tremendously good story.

I’d also recommend Night in the Woods, and Sally Face.

The first two Thief games are also very dark (literally), and are some of the finest stealth games ever made, with good stories to boot.


There’s a pretty massive item market for this game to use real money for in-game items, where the seller will meet you in a match and drop the gear. So there’s a big financial incentive for people from third world countries to hack so they can quickly acquire valuable items to sell on that market.


Ah! My bad, it’d been a while since I saw that video.


The cheating problem is off the charts. There was a really good video of someone who investigated how bad it was, and found that about 50% of players were using wallhacks. of matches will have a hacker.

I played it for a couple months. The gunplay was pretty impressive, but the cheaters made it incredibly frustrating, and after seeing that video, I uninstalled and never looked back.

EDIT: The video in question.


I feel the sane way. It had very uninspired, well trodden gameplay (with some aspects quite poorly done) along with a passable story.

The highlight for me was just taking in the scenery in the jungle section, almost felt like virtual tourism. But I was hoping for something more original, since I enjoyed the first wolfenstein game from machine games quite a lot.

Overall I didn’t feel it was worth the price, even on sale.


There are very few dedicated passenger liners left in the world that aren’t luxury travel cruises. The only one I’m aware of that has a US route only goes across the atlantic from NY to the UK.

The only sea based options to get to China from the US would be to try to get passage on a cargo ship going the same way, or charter a small vessel for the voyage, which would likely cost thousands.

It would be nice to tax plane travel heavily, and then subsidize sail travel to make that more viable, along with mandatory consecutive monthly vacation time for all jobs, like the EU has.


It’s mostly underwhelming, IMHO. Pick it up on sale only, if you can. And make sure you have at least 8gb of vram, or it’ll cease working after you get to Italy.


This campaign is not asking to take away IP from devs or publishers, they would still retain it.

Legally speaking, a game sold for a single payment and without clear stipulation of an end of service would be considered a Good under EU law. Tjis means you’re purchasing a perpetual license to your specific copy of the game, but not to the IP or copyright.

Ross, the creator of the SKG campaign, goes into extreme detail on this very topic of goods vs services, and how the game industry is committing fraud by destroying a customer’s ability to access the content their perpetual license allows.


I did build the big ship, but I don’t think I used the planters effectively. I just remember needing to frequently recharge it and repair it.


I also wasn’t a fan, mainly due to how often you need to resupply to stay alive. You get a very small window of opportunity to do actual exploration before you need to go find more food and water, on top of gathering a bunch of other materials.

I liked parts of it, but ultimately just got frustrated with the tedious parts and bailed.


M-discs don’t rot, theoretically they’re one of the best consumer long term storage mediums. I think the practical issue with them on a super long timescale is keeping a functional reader if blurays fall out of fashion.


I didn’t mind the RPG elements of the gunplay either, it was how lame all the guns felt to use even with higher skill levels.

The shotguns take way too many rounds to down people, the smgs are pea shooters, and pistols can work ‘okay’ with headshots, but still just feel meh. I assume the sniper rifle is more effective, but I never used it much.

I wish they had made it to where low skill makes reloading and accuracy suffer greatly, but if you do manage to score a hit, it hits hard. That would make shotguns in the early game super valuable, but they could’ve still encouraged stealth and more thoughtful tactics by limiting ammo availability.

Basically the RPG and story elements combined with Tarkov style gunplay and thief-style stealth would be heaven for me.

I’d be curious of your thoughts on revision, if you ever feel like coming back to this comment section by the time you finish it!


I’ve made multiple attempts to finish Deus Ex over the years after giving up each time due to aspects of the gameplay. I would normally never give a game so many shots, but I love so many aspects of Deus Ex, I want to finish it, but I just can’t push myself to continue at certain points.

I think the biggest blockers for me is I love stealth games (thief 1 & 2 are all time favorites), and since Deus Ex does have a stealth system (though primitive), I tried to play it like a stealth game. a vanilla install means that tranq darts make enemies run around like headless chickens for a minute, and knocking people out with the baton is unreliable. Combined, stealthing is both visually comical, and realistically very frustrating to play.

I could deal with that, and I’ve tried switching it up by going more guns blazing, but the gunplay of Deus Ex is just as clunky, with slow firing weapons that deal little damage on fairly bullet spongy enemies. Combat just doesn’t feel good.

I tried mods and overhauls to see if I could rectify either of those points, which do sorta work as a bandaid. GMDX makes stealth WAY more fun by making headshots with darts work instantly, and baton-ing more reliable. With it, I was able to get all the way to France without quitting, but I think due to GMDX, I hit a massive difficulty spike where my stealth build became much less viable, and it once again just became frustrating. Perhaps a gun-build with GMDX would’ve been the winning combo.

I think my best experience was with the Revision overhaul, but by then I had started the game over so many times over so many years, I just didn’t have the appetite to get all the way back to France.

It’s a truly spectacular game in terms of story and open-ended level design, but the mechanics really are a turn-off. I wish my first playthrough had been with the Revision overhaul (though I wish it didn’t radically change the level design so much), but even still, I think it would benefit from a Nightdive style remake.


I don’t believe it, or rather, I think Warren Spector and Ricardo Bare really didn’t intend for it to be political, as both of them were far more focused on the game parts of Deus Ex; the mechanics, the balancing, the level design, etc, and are seemingly oblivious to how the writers took those puzzle pieces and made it political. Though the extent that Spector is completely unaware of that fact seems unlikely, and instead he almost appears to be whitewashing what the writers intended? Based on his stance that only movies and books can be political (which is a wild take, since games actually seem the most ripe medium for that), he may be trying to frame Deus Ex as A-political because of that.

It’s very odd that this article didn’t interview the lead writer of Deus Ex, Sheldon Pacotti, for an article about the politics of the game. Sheldon absolutely intended for it to be political, and in an old interview even goes into how capital is used to exploit and suppress the working class, which is what leads to radical terrorist groups, such as the NSF. He mentions in the first part of that interview series how the designers would create the levels without any concept for a story (citing the blown up statue of liberty as an example, which the level designer just thought would be an arresting sight to the player, but didn’t consider how it would tie into a wider narrative).

I think Ross’s Game Dungeon on Deus Ex really shows how Pacotti was able to make Deus Ex realistically political by tackling real societal problems that we all now face, and very few games dare touch, which continues to set it apart it decades later.

Also @[email protected] & @[email protected]



It gathered 160k signatutes in 3 days thanks to all the new press, hopefully we can keep up the momentum.






I think it’s been very hard for us to spread awareness into countries where a majority don’t also speak English, as the organizer and much of the coverage is only in English.

If you know of any big Italian gaming YouTubers or streamers that might be receptive to helping or talking about the campaign, could you reach out to them about it with a comment?




Just to clarify, this isn’t a normal toothless petition, this is an official EU mechanism that allows citizens to bring problems to the attention of the European Commission, and force them to pass judgement on it legally. You can read more about it here.

It’s good to be skeptical of anything asking for that personal info, but I’d suggest researching into it to confirm that it is indeed legit.

Thank you for signing the UK one :)


Already included at the bottom of the text body of the post (though it’s to the StopKillingGames page on it, I’ll swap it to the direct link)




I suspect they would’ve brushed it off regardless, they didn’t want to deal with it. There’s another 100k UK petition (The one linked to at the bottom of the OP text) that would force them to re-look at it with more depth which is also ending quite soon.




(Text below written by [@[email protected]](https://feddit.org/u/treasure). Hope you don't mind me yoinking it for here!) The European Citizens' Initiative '[Stop Destroying Videogames](https://www.stopkillinggames.com/)' is nearing its deadline on July 31st and is still missing quite a lot of signatures. To be precise, at the time of writing this post, only 560.000 of the required 1.000.000 signatures have been reached. Another requirement has already been fulfilled: The minimum signature threshold has been reached in 10 countries, 7 were required. If this is the first time of you hearing about this initiative, here's a short TL;DR for you (more detailed information can be found [here](https://citizens-initiative.europa.eu/initiatives/details/2024/000007)): - Publishers that sell or license videogames should have to leave their videogames in a functional (playable) state. - This means: Remote disabling of video games (such as live service titles) without providing means of keeping the game functional without the involvement of the publisher should be illegal. - This does NOT mean that publishers should support their games forever, but rather that they provide tools (such as server binaries) to enable others to keep the game playable. The initiative is slowly picking up speed again recently after its [creator published a video](https://www.youtube.com/watch?v=HIfRLujXtUo) explaining some of the background and why he doesn't want to continue after the initiative is over. The video has been well-received by the community and some big influencers have reported on the topic. If you are an EU citizen and have not signed yet, THIS IS THE TIME! The month until the deadline is met will pass quickly. Use two minutes of your time to influence something that may improve your life forever! [CLICK HERE TO SIGN.](https://eci.ec.europa.eu/045/public/) (or [click here](https://www.stopkillinggames.com/eci) for a guide on how to sign in your language) Also, if you are a UK citizen, you can sign a UK specific legal petition that also carries legal weight (forces parliament to investigate the issue). You can sign that here: https://petition.parliament.uk/petitions/702074/
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Since that video was posted, there’s actually been a swell of support thanks to some big youtubers making videos about it. It’s already gotten 100k signatures in 2 days, so all hope may not be lost!



It’s a fun little game. Def worth grabbing if you haven’t played it.


cross-posted from: https://lemmy.world/post/31873281 > * The EU Citizens petition to stop killing games is not looking good. It's shy of halfway where it needs to be, on a very high threshold, and it's over in a month and change. > * paraphrasing a little more than a half hour of the video: "Man, *fuck* Thor/Pirate Software for either lying or misunderstanding and signal boosting his incorrect interpretation of the campaign." > * The past year has been quite draining on Ross, so he's done campaigning after next month. > * It will still take a few years for the dust to clear at various consumer protection bureaus in 5 different countries, and the UK's seems to be run by old men who don't understand what's going on. > * At least The Crew 2 and Motorfest will get offline modes as a consolation prize?
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I understand, but I’m not really sure why you’re pointing out the exact problem that this campaign is actively trying to solve.


MS-DOS games are pretty much what GOG built their business on, they still sell quite well. 50’s music is still listened by many (over 57 million views on that one song alone), and often used in movies, though that’s a bit of an odd comparison, almost as if old things aren’t worth keeping around. I mean, people still listen to classical music that’s hundreds of years old at this point, read ancient stories, and look at art from artists long dead. I consider games to be an art form like any other, and worth preserving.



As the graph breaks down, some games are patched by companies to allow them to function offline or to enable self-hosted servers. Mostly its fan efforts to reverse engineer the server code, though.

The point of the stop killing games campaign is to legislate by law that going forward, developers/publishers would have to account for a way to allow the player to host a server or patch the game to run offline when they become unprofitable and are shut down.


I think the issue is that, as with reddit, a lot of people are only reading the headline and commenting.


AFAIK, most PS3 (and even PS4) / Xbox 360 games will play and function with just the disc, an internet connection will just let them download updates to the game.

It was PS5 and Xbox One where the discs became glorified physical download codes, and did not actually contain the entire game.


It doesn’t sound like it was as of 2020 in the US, at least on the good/service distinction:

The creator of the Stop Killing Games campaign did a segment about the viability of fighting it in the US in a segment here: https://youtu.be/DAD5iMe0Xj4?t=1097

tl:dr, the motivated lawyer he talked with on it eventually found a court case that set a precedent that would be extremely difficult to fight in such a pro-corporate court system without extreme amounts of legal funds. This is why the Stop Killing Games campaign is focusing on implementing laws in the EU and other non-US countries.


Unfortunately, I think it was just a lack of awareness that the petition in existed in certain countries where Ross just didn’t have enough reach, possibly due to language barriers. A big push from native speakers of those countries with large audiences, like streamers, could’ve pushed it over the edge.





Oiligarchy is a strategy game where you explore and drill around the world, corrupt politicians, stop alternative energies, and increase oil addiction. It's all about the profits and not about the people and animals you may hurt along the way. Start drilling resources now!
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Snatcher: Hideo Kojima’s attempt at a Bladerunner Visual Novel
I've never been a fan of Visual Novels, or at least, of the ones I'd always come across. But I'm also a sucker for good cyberpunk, and a good story. When I saw that Snatcher might tick both those boxes, I decided to give it a shot. ![](https://slrpnk.net/pictrs/image/e9ff9e5d-5453-4361-9e15-3d4a3708e71c.jpeg) Snatcher (nice use of negative space on that cover) is one of Hideo Kojima's earlier titles, originally released in 1988 for the MSX2 and PC-8801 over in Japan. It was only years later in 1994 that it was updated, ported, and localized for English speaking countries, exclusively for the Sega CD. Kojima's now famous insatiable desire for lengthy cutscenes and dialog lends itself to VNs. As with many of his works, it's heavily inspired by whatever western movies he'd seen at the time. In this case, Snatcher is heavily inspired by Blade Runner. ![](https://slrpnk.net/pictrs/image/09e7b3e5-dc6f-49c8-818e-7767b0d99263.jpeg) You play as Gillian Seed, an ex-scientist with amnesia that's now working as a Junker (the equivalent of a blade runner) in Neo-Kobe, a cyberpunk metropolis that's not quite as dark and dreary as Bladerunner's, feeling more like something out of Akira. The game features a surprising amount of voice acting, some of it actually pretty decent for a game of that era. It also has a particularly fantastic FM soundtrack courtesy of the Genesis' soundchip, and even [some redbook audio for the intro](https://www.youtube.com/watch?v=ZuyUShtcn94) (I'd recommend listening to the soundtrack even if you have no intention of playing the game). The story for the game can get surprisingly dark and gruesome at times, though the overall atmosphere has a more 90's anime up-beat vibe. As an interesting anecdote, the gore in the Sega CD version is actually far more visceral compared to the Japanese versions, but the small amount of nudity that was in the Japanese versions is censored in the English localization. Unlike some of his other games, this is one of Kojima's more linear and coherent tales; The characters are pretty fun to talk to, and the writing was compelling enough to make me push through some of the more dated design decisions (you sometimes will have to click the same action/dialog 3 times or more, despite the lack of any new information, before something unlocks to progress the story). ![](https://slrpnk.net/pictrs/image/21b2eadf-b83d-4043-b8f6-446deaa66199.jpeg) The gameplay is a bit more involved than a standard VN, sharing some attributes with an Adventure game. In addition to being able to move around the city and various buildings (skillfully drawn with some of the finest pixel art of the era), the player has access to an inventory and can investigate various parts of a scene. There's a small combat mini-game that will sometimes spring up that was designed for use with a lightgun ([The Konami Justifer](https://en.wikipedia.org/wiki/Konami_Justifier)), but thankfully the combat works just fine with a standard controller, and is used sparingly enough that it doesn't overstay its welcome. In fact, I'd say the combat is surprisingly well integrated into the story, adding a bit of tension since you never know when it'll pop up (I imagine it would've been quite immersive back in the day with the lightgun, since you'd have to quickly drop your controller and physically 'draw' the pistol to defend yourself). ![](https://slrpnk.net/pictrs/image/779a2dcd-b45c-4b33-a1bb-275da24c77e1.png) Snatcher is a short game, usually averaging about 4 or 5 hours for most people, but that's all it really needs to tell its tale, and by the end I was thoroughly satisfied. The Sega CD version, or indeed any version, is no longer legally available to purchase anywhere. With physical copies being rare and demanding a premium ($200 or more), I'd recommend emulation to experience it. In conclusion, I'd have to say that Snatcher changed my views on what a Visual Novel could offer, and opened me up to being willing to try more. I haven't spotted anything that has appealed in the same way Snatcher did, so if you have any suggestions, I'd be interested to hear them! If you were like me, and generally glossed over this genre, maybe this write-up will convince you to give it a try as well. And if you do: good luck, Junker! ![](https://slrpnk.net/pictrs/image/b4811cc0-643f-49e7-80f5-74c01fac387e.png)
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Link to sign EU initiative: https://eci.ec.europa.eu/045/public/#/screen/home Guides on how to sign EU initiative: https://www.stopkillinggames.com/eci
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[Alternative Youtube Link](https://www.youtube.com/watch?v=WORsxfgoVjc)
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[Alternative Invidious Link](https://yt.artemislena.eu/watch?v=8-g1_nZKC-k)
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[Alternative invidious Link](https://yt.artemislena.eu/watch?v=gcRleWwWpsY)
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Also available to play [in the browser](https://play.half.earth/)!
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Unfortunately this is not a standalone mod, so you will require the base game to play this expansion.
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