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Gemini Rue is a great point’n’click with a wonderfully somber and dark atmosphere, and a tremendously good story.
I’d also recommend Night in the Woods, and Sally Face.
The first two Thief games are also very dark (literally), and are some of the finest stealth games ever made, with good stories to boot.
The cheating problem is off the charts. There was a really good video of someone who investigated how bad it was, and found that about 50% of players were using wallhacks. of matches will have a hacker.
I played it for a couple months. The gunplay was pretty impressive, but the cheaters made it incredibly frustrating, and after seeing that video, I uninstalled and never looked back.
EDIT: The video in question.
I feel the sane way. It had very uninspired, well trodden gameplay (with some aspects quite poorly done) along with a passable story.
The highlight for me was just taking in the scenery in the jungle section, almost felt like virtual tourism. But I was hoping for something more original, since I enjoyed the first wolfenstein game from machine games quite a lot.
Overall I didn’t feel it was worth the price, even on sale.
There are very few dedicated passenger liners left in the world that aren’t luxury travel cruises. The only one I’m aware of that has a US route only goes across the atlantic from NY to the UK.
The only sea based options to get to China from the US would be to try to get passage on a cargo ship going the same way, or charter a small vessel for the voyage, which would likely cost thousands.
It would be nice to tax plane travel heavily, and then subsidize sail travel to make that more viable, along with mandatory consecutive monthly vacation time for all jobs, like the EU has.
This campaign is not asking to take away IP from devs or publishers, they would still retain it.
Legally speaking, a game sold for a single payment and without clear stipulation of an end of service would be considered a Good under EU law. Tjis means you’re purchasing a perpetual license to your specific copy of the game, but not to the IP or copyright.
Ross, the creator of the SKG campaign, goes into extreme detail on this very topic of goods vs services, and how the game industry is committing fraud by destroying a customer’s ability to access the content their perpetual license allows.
I also wasn’t a fan, mainly due to how often you need to resupply to stay alive. You get a very small window of opportunity to do actual exploration before you need to go find more food and water, on top of gathering a bunch of other materials.
I liked parts of it, but ultimately just got frustrated with the tedious parts and bailed.
I didn’t mind the RPG elements of the gunplay either, it was how lame all the guns felt to use even with higher skill levels.
The shotguns take way too many rounds to down people, the smgs are pea shooters, and pistols can work ‘okay’ with headshots, but still just feel meh. I assume the sniper rifle is more effective, but I never used it much.
I wish they had made it to where low skill makes reloading and accuracy suffer greatly, but if you do manage to score a hit, it hits hard. That would make shotguns in the early game super valuable, but they could’ve still encouraged stealth and more thoughtful tactics by limiting ammo availability.
Basically the RPG and story elements combined with Tarkov style gunplay and thief-style stealth would be heaven for me.
I’d be curious of your thoughts on revision, if you ever feel like coming back to this comment section by the time you finish it!
I’ve made multiple attempts to finish Deus Ex over the years after giving up each time due to aspects of the gameplay. I would normally never give a game so many shots, but I love so many aspects of Deus Ex, I want to finish it, but I just can’t push myself to continue at certain points.
I think the biggest blockers for me is I love stealth games (thief 1 & 2 are all time favorites), and since Deus Ex does have a stealth system (though primitive), I tried to play it like a stealth game. a vanilla install means that tranq darts make enemies run around like headless chickens for a minute, and knocking people out with the baton is unreliable. Combined, stealthing is both visually comical, and realistically very frustrating to play.
I could deal with that, and I’ve tried switching it up by going more guns blazing, but the gunplay of Deus Ex is just as clunky, with slow firing weapons that deal little damage on fairly bullet spongy enemies. Combat just doesn’t feel good.
I tried mods and overhauls to see if I could rectify either of those points, which do sorta work as a bandaid. GMDX makes stealth WAY more fun by making headshots with darts work instantly, and baton-ing more reliable. With it, I was able to get all the way to France without quitting, but I think due to GMDX, I hit a massive difficulty spike where my stealth build became much less viable, and it once again just became frustrating. Perhaps a gun-build with GMDX would’ve been the winning combo.
I think my best experience was with the Revision overhaul, but by then I had started the game over so many times over so many years, I just didn’t have the appetite to get all the way back to France.
It’s a truly spectacular game in terms of story and open-ended level design, but the mechanics really are a turn-off. I wish my first playthrough had been with the Revision overhaul (though I wish it didn’t radically change the level design so much), but even still, I think it would benefit from a Nightdive style remake.
I don’t believe it, or rather, I think Warren Spector and Ricardo Bare really didn’t intend for it to be political, as both of them were far more focused on the game parts of Deus Ex; the mechanics, the balancing, the level design, etc, and are seemingly oblivious to how the writers took those puzzle pieces and made it political. Though the extent that Spector is completely unaware of that fact seems unlikely, and instead he almost appears to be whitewashing what the writers intended? Based on his stance that only movies and books can be political (which is a wild take, since games actually seem the most ripe medium for that), he may be trying to frame Deus Ex as A-political because of that.
It’s very odd that this article didn’t interview the lead writer of Deus Ex, Sheldon Pacotti, for an article about the politics of the game. Sheldon absolutely intended for it to be political, and in an old interview even goes into how capital is used to exploit and suppress the working class, which is what leads to radical terrorist groups, such as the NSF. He mentions in the first part of that interview series how the designers would create the levels without any concept for a story (citing the blown up statue of liberty as an example, which the level designer just thought would be an arresting sight to the player, but didn’t consider how it would tie into a wider narrative).
I think Ross’s Game Dungeon on Deus Ex really shows how Pacotti was able to make Deus Ex realistically political by tackling real societal problems that we all now face, and very few games dare touch, which continues to set it apart it decades later.
I think it’s been very hard for us to spread awareness into countries where a majority don’t also speak English, as the organizer and much of the coverage is only in English.
If you know of any big Italian gaming YouTubers or streamers that might be receptive to helping or talking about the campaign, could you reach out to them about it with a comment?
Just to clarify, this isn’t a normal toothless petition, this is an official EU mechanism that allows citizens to bring problems to the attention of the European Commission, and force them to pass judgement on it legally. You can read more about it here.
It’s good to be skeptical of anything asking for that personal info, but I’d suggest researching into it to confirm that it is indeed legit.
Thank you for signing the UK one :)
MS-DOS games are pretty much what GOG built their business on, they still sell quite well. 50’s music is still listened by many (over 57 million views on that one song alone), and often used in movies, though that’s a bit of an odd comparison, almost as if old things aren’t worth keeping around. I mean, people still listen to classical music that’s hundreds of years old at this point, read ancient stories, and look at art from artists long dead. I consider games to be an art form like any other, and worth preserving.
Here’s a link to the Stop Killing Games campaign, of which the video is about.
As the graph breaks down, some games are patched by companies to allow them to function offline or to enable self-hosted servers. Mostly its fan efforts to reverse engineer the server code, though.
The point of the stop killing games campaign is to legislate by law that going forward, developers/publishers would have to account for a way to allow the player to host a server or patch the game to run offline when they become unprofitable and are shut down.
It doesn’t sound like it was as of 2020 in the US, at least on the good/service distinction:
The creator of the Stop Killing Games campaign did a segment about the viability of fighting it in the US in a segment here: https://youtu.be/DAD5iMe0Xj4?t=1097
tl:dr, the motivated lawyer he talked with on it eventually found a court case that set a precedent that would be extremely difficult to fight in such a pro-corporate court system without extreme amounts of legal funds. This is why the Stop Killing Games campaign is focusing on implementing laws in the EU and other non-US countries.
Unfortunately, I think it was just a lack of awareness that the petition in existed in certain countries where Ross just didn’t have enough reach, possibly due to language barriers. A big push from native speakers of those countries with large audiences, like streamers, could’ve pushed it over the edge.
They had agreed to plug stoplillinggames in their newsletter, then pulled out last minute, likely because they were worried it would piss off the publishers who sell on their platform.