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There’s multiple paths in the game that open up slightly different content. There’s a critical point when you can choose to take Sophia with you, or to go it alone with either thinking (harder puzzles) or fighting.
The balloon is shortly before the submarine on that path (I believe it’s the sophia path)
In the comments of that second link you provided, someone made a salient point:
At the end of the day, it all comes down to content residing on someones hard drive. That will cost, either directly through cloud services, or indirectly by decentralized storage like the libry app where users donate their disk space and bandwidth. It is not clear to me how the new system works, and who carries the cost?
Odysee’s response was this link, which another commenter then pointed out:
I love how Arweaves biggest flaw (bandwidth) is only mentioned as a cliff note “Notably absent from Arweave’s formulation of the Kryder+ rate are bandwidth costs. Arweave covers this using a separate set of karma-based incentives – see here.” And the article linked just dodges the actual question at hand by throwing an empty promise to incentivize people to give their bandwidth for “karma”
So Arweave is literally just Peertube with another brand new crypto on the backend to incentivize people to start using it and ultimately ‘sell’ their hard-drives to the blockchain to be used to host the video content. Otherwise, you need to pay to ‘permanently’ store your content on the blockchain for a baked in 200 years worth of storage time (so, I imagine that will be rather high).
It should also be noted that in the FAQ regarding what will happen to LBRY Coins once this new crypto replaces it, they simply say “It’ll still be yours to do with as you please!”, I.E, this shit is worthless now since nothing will use it, but hey, it’s your shit, and that counts for something!
Again, I would highly recommend viewing Folding Ideas video on the subject if you haven’t yet. This is ultimately going to be another thing that makes the creators a tremendous amount of money, but will ultimately crash and burn for everyone else.
So they were bought by Forward Research.
https://finance.yahoo.com/news/arweave-adds-over-7m-users-140000864.html
Foward Research is a crypto blockchain company that owns Arweave, which as far as I can tell is trying to incorporate crypto into a cloud data storage service. It’s all very vague, but that’s what I sussed out.
I wasn’t aware that odysse was originally a crypto video sharing platform, I thought it operated more like YouTube.
Forward Research also bought solarplex, which they boast as having sold “over 120,000 NFTs”, which tells me all I need to know about their intentions.
I’d steer way clear of this, nothing good can come of it, and if you have any doubts, watch Folding Ideas NFT video.
Stick with Peertube.
Ah, if you paid specifically for that content (as like a DLC or something) and it has been removed, I think this initiative might help with that, because that is absolutely destroying access to something you paid for. The main game may still be online and supported, but if they kill support for the expansions you purchased, that’s effectively ‘ending’ support for the DLC/expansion, which is destroying a product you paid for.
Hmm… That’s a bit of an odd case. I’m not sure how that would fare under this proposal. I would personally be for saving that content, but if they argue the removal of that older content is part of the experience of the game, similar to how MMO’s change things with updates… I dunno, could be tricky.
For those who can’t watch the video:
Across the globe, companies can simply say you DO NOT own your games as long as they have a EULA, and it even gives them the power to destroy your ability to play a game!
Ross Scott (of Freeman’s Mind and Game Dungeon fame) has done the leg-work of researching how much power these companies have in various countries, and what he found was that, as a gamer, you effectively have the same amount of rights as a squirrel.
The only way to stop this practice would take millions of dollars to fight it legally in court, and uh… I don’t really see any millionaire gamers willing to take up that cause. So, in any realistic sense, the corps have won here. There’s nothing we can realistically do, short of boycotting.
BUT, that doesn’t count for the EU, Scandinavian countries, Canada, UK, or Australia. Unlike the US, they actually have functional consumer protection laws, and ways for consumers to fight back against corporate overreach without needing to have a few million in the bank.
If you live in any of those countries, we could use your help! It would help even further if you’ve purchased and own The Crew at any point in time, but you can help even if you haven’t!
If you live anywhere else, you can STILL help by helping sign a French consumer petition, which has real weight to do something, it isn’t like one of those pointless change(dot)org ones! But to participate, you must have owned the game.
You’re on the front lines of consumer protection for gamers across the globe! Your actions (if we’re ultimately successful) would likely have ramifications even in the US and Canada!
How can you help? If you can’t watch the video, here’s the website with an FAQ on what you can do to help: StopKillingGames.com
This is likely going to be the biggest push for consumer protection for gamers there has ever been, so… Like, it’s kind’ve a big deal. Let’s make this count, guys.
That’s fair, I got a little puzzle fatigue myself in the first game. I did find the story to be quite compelling, maybe it’s worth a watch instead of a play? Though I think that misses out on all the messages between other AI’s and terminals in the game, which add significant world building.
I hope you enjoy them! ^^
Another I forgot to mention is Quest for Infamy, which is a fantastic little spiritual successor to Quest for Glory. It has some really witty writing, and was a really fun romp.
I really enjoyed Gemini Rue and Primordia, most of wadjet eye’s catalog is pretty high quality.
I also would recommend Lost Horizen, which was very Indiana Jones like, and done quite well. Another game, Heart of China by dynamix is in the same vein.
An interesting older one is Dreamweb, which has great visuals and a kickass soundtrack, but you may need a walkthrough handy since you can pick up almost any object that isn’t nailed down, but only a few of them are useful.
Lastly, the old 1997 Bladerunner punches above its weight, with some amazing mechanics that I haven’t seen in any other game. NPC’s will notice how you treat others, and have the ability to warn other NPC’s they interact with, which will influence how they respond to your questions, to the point that they will lie to you. It’s also replayable, since the replicants are different characters every playthrough. The main designer did a really fantastic interview about the game on Ars Technica that I’d recommend watching (though it does contain spoilers, so beware).
The first two games need a fan patch to run on modern systems, here’s a guide on how to install them.
Never heard of that mod. For Deus Ex? I should give it a try.
Yeah! It’s like a complete overhaul, new textures, models, music (done really well), combat, even the maps are drastically changed. It’s a great way to experience it on a second playthrough.
I suggest you play The Dark Mod.
I’ve always wanted to get into TDM, but something would always come up whenever I gave it a try. I did do a couple missions, including one that was based on a moving train which was awesome, but I really need to sit down someday and properly play it. The fact you made assets for it is so cool! If you happen to know any missions that used your assets, I’ll be sure to try those first when I finally get around to playing it. ^^
I tried my darnest to stealth Deus Ex, and while I did have fun, the stealth system and options in that game are simply far too undeveloped to get the most out of that playstyle.
However, I recently tried re-playing it with the Revision mod, and hooo boy does that do wonders for stealth! No more NPC’s running around in panic after being shot with tranq dart, reliable blackjacks, mantling… A thief fan’s dream come true.
Thief: The Dark Project.
It’s everything I could ever want.
It is, in my opinion, perfection.