"We've structured the game in a way where, after the prologue, you can do basically whatever you want."
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32
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5d

Morrowind remains the gold standard. Even if you kill a plot-critical NPC (the game lets you do this freely and simply warns you afterwards that you broke the plot), there’s a hidden back route to complete the main quest. Even side quests tend to have an alternate route if a necessary NPC is likely to be killed as part of another quest.

I think there’s only a single NPC that’s actually required to beat the game, and even then you can work around his death by abusing some wonky gameplay mechanics.

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23d

That NPC isn’t even required. He just makes it easier.

You need wraith guard else the weapons needed to beat the game do absurd damage to you. If you do the msq you get it, of you murder hobo everyone you have a single back up NPC the game doesn’t tell you about and even lies to your face about his existence that gives you a secondary option to get wraith guard.

But fuck it just kill him too. Then go drink an absurd amount of potions, cast god tier spells, and man handle the weapons while they do their best to kill you. But you have more God juice running though you then vivic ever could fucking hope to have.

Who cares that your taking 100s of damage every second. Just have a million hp. Its fucking Morrowind.

YOU ARE THE ONLY GOD HERE AND THE ONLY GOD THAT MATTERS DEGOTH UR. NOW GET FUCKED.

Goodeye8
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4d

I think how New Vegas does it is way better than how Morrowind does it. Morrowind is simply so loosely scripted that the games doesn’t really care if you break it. If you look at Morrowind speedruns there are actually no story beats that you need to hit to finish the game, you can just brute force yourself to the end. But you do have to know how to brute force it because it’s not intended to be finished this way.

In New Vegas Yes Man is a deliberate design decision to let you kill whomever you want and still have the option to finish the story as it’s told. You can do your first playthrough like a maniacal murdering machine, kill everyone in your sights and still finish the game in the intended way. It makes sense from a narrative perspective, it makes sense in a gameplay way (because technically you can kill Yes Man, another one just replaces the one you killed) and it gives you excellent control over the story. You don’t have to go through all the factions to deal with them one way or another, you can just say you don’t care and go straight to the final battle. I think it’s a brilliant solution to quite a few problems that most games outright ignore.

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85d

I remember killing Vivek just to see how far abusing soultrap could take you. I got the message that I was now living doomed world. If you can get around that, that’s awesome.

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84d

Vivec drops the “weird dwemer artifact” when you kill him, which is broken. Only a real Dwemer craftsman can fix it, but, unfortunately, they all vanished from existence, so it can’t be fixed…

…wait, Divayth Fyr has WHAT in his basement?

RollingZeppelin
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24d
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___I wonder what the work around would be since Vivek gives you the tools you need to defeat Dagoth Ur. Other just using the console to spawn the items in.

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23d

He doesn’t give you anything, you murder him take it off their dead cold hermaphroditic corpse, then go murder the last dwarf in existence cause you don’t need no help. Go rob some graves for weapons of godly power.

Then abuse the powers of magik and drugs to have 10s of 1000s of hp. So you can shrug off the joke of a security system the weapons have. While you murder a god.

Left as Center
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85d

Fallout 1&2 were pretty ok with that also.

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