The worst examples are the ones we remember or notice the most. Particularly egregious examples include those cursive looking fonts that looks like the handwriting of someone who likes loops too much.
There was a video by uricksaladbar analyzing Chloe’s character and I’m surprised that some people even like her after watching it. I guess it was one of the first lesbian couples in gaming, so people praised it for the inclusivity and ignored the severe character flaws present in Chloe.
More problematically, TF2 popularized loot boxes in the form of Mann Co. supply crates, starting the trend of adding essentially gambling to online multiplayer games.
I think the final door being open is because you opened it on an earlier playthrough, since characters share the same universe (unless you delete the universe save file)
I played through the main story and it was pretty fun. It’s a nice chill game overall, though it does suffer a bit from feature creep. I just ignored most of the minigames in favour of the actual main gameplay loop.
Hearts of Iron 4 at 1200 hours, Crusader Kings 2 at 1000 hours, Terraria at 600, Team Fortress 2 at 300 hours.
Also Rimworld should be somewhere at the 500 mark, but a lot of my hours weren’t recorded on Steam (I have bought the game now though).