Today’s game is Morrowind. I wanted to try mixing things up a little and had gotten this last december so i decided to dick around for a bit in it. I ended up being a little surprised by how much i enjoyed all the reading it needs. I mean, don’t get me wrong. It’s incredibly tedious and annoying sometimes, but it comes with satisfaction upon finding your way around with the journal and having to navigate in an almost realistic manner.

I ended up reusing my Daggerfall character Nazita for it, even though with the timeline it doesn’t really work timeline wise. I made her a Rogue, though i’m not a fan of daggers so i’ve been training the longsword skill so i can use those instead in combat.

Speaking of the combat, I can’t say i’m a fan. Maybe there’s something i’m missing but it’s definitely a lacking point of it. I just find myself jabbing at the enemies until either one of us drop dead.

Graphically though? I find it to be really pretty. I really like the water especially. I’m not sure what comes from OpenMW and what comes from base Morrowind, bur at a core level i think it’s pretty.

I ended up just walking all the way to Gnisis to join the Empire and got the quest where you have too get the land deed. I ended up just stopping there though after heading into the mine and then turning back. I thought i had to go there to handle the Land deed morally, but apparently not.

Overall i think if i have to pick an Elderscrolls game that’s got overwhelming depth to it while still controlling a little weirdly, i’d have to pick Daggerfall. I still think Morrowind has a lot going on for it that i love but i think i prefer how Daggerfall looks, plays, and sounds.



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so, I take there’s no in-game map then? oof, but I can deal with map on second monitor.
attacks not connecting might bug me a bit, but I suspect there’s some mod for that if it ends up breaking my brain.
Thanks, these were good to know stuff!
There is an ingame map, but it works like a scratch off. Everything is obfuscated until you either talk about the location with someone or go there. The terrain changes from default brown to textured as you move through it. If you follow the roads you’ll basically draw them onto the map but there’s a lot of missions where they’re like, “follow the road to fort placething, then take the 4th left, look for a hill and you’ll find the door in the other direction.”
Frankly I always found it easier to look at a map, guess where the location is, and levitate or hoptoad in a straight line to that area.
There is an in-game map, but there’s no “magic quest destination arrow”.
It the map has locations named and there’s a compass, I’ll manage. The quest pointer in later bethesda games is “a bit” too much handholding, imo. But that said I’ve seen some mw memes about some cube and how hard it is to find… No idea what that’s about but probably going to find out :P
The in-game map has information on only the places you’ve visited. There’s a minimap that can work kind of like a compass. That cube quest was super frustrating the first time I did it. If you spend more than an hour on it I recommend just looking it up on the wiki. It’s one of the first main quest missions.
https://elderscrolls.fandom.com/wiki/Dwemer_Puzzle_Box_(Morrowind)
That’s the only cube I can think of, and it was pretty straightforward to find, provided you could handle the enemies in there.
The one that’s truly difficult to find was one of the daedric princes temples. I searched all over that coastline. Turns out the entrance is underwater…
The attacking stuff is most noticeable at the start, but as you level up your skills you’re gonna connect almost every attack.