"The numbers are going in the right direction"
@[email protected]
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195d

People stress out about having too big of a backlog, who cares? Support artists, buy indie games!

@[email protected]
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185d

Hate to ask, but as an Indie dev, I’d love some support:

We made a cartoon network inspired RPG (am ex Cartoon Network dev). It’s called:

Ink Inside

It gets lost in Steam discovery constantly as it’s combat is too unique to classify as more than “action RPG.”

Several 9/10 review scores. Brian David Gilbert as a lead VA, with 11 others

42 reviews on Steam.

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45d

Looks cool. I wishlisted it and will try the demo when I get a chance. How’s it run on the steamdeck?

@[email protected]
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55d

Thank you! 🙂 Works great on Steam deck actually! 🙂 Just need to adjust the auto aim a bit in the options to get the best results.

@[email protected]
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45d

I dig it. Wishlisted.

I have a rare disease where I can only buy Steam games that are on sale, but the next time that happens I’m all over it.

@[email protected]
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35d

Haha, thanks man! Completely understand. Keep us in mind around March 5th for related reasons 😉

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4
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5d

Looks kinda cool, wishlisted for later.

Btw, a new Fediverse instance was recently setup for Indie Games https://indie-ver.se/ Why not try creating a community there, or if it’s a bit too small see if the creators of the instance can make a “this is my indie game” type of community for self promotions.

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115d

Honestly, announce it on a gaming community here that allows promotion. And put it on GoG too. Some of use are trying to reduce our use of US tech or reduce use of monopolies.

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25d

Unfortunately GOG are very selective in the games they allow, you kind of already have to be a successful indie on Steam before they’ll consider you.

@[email protected]
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25d

How do you mean? You have to apply to get your game there and they reject it if it isn’t popular already?

@[email protected]
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85d

Working on that actually! Specifically GoG and more outreach on Lemmy. And thanks for the advice! 🙂

We’re probably going to be deleting our Tiktok soon to likewise reduce use of US tech. Which really sucks because it’s the only place we have any traction atm.

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35d

I have a question for devs. I don’t want to support US companies, but I’d like to support US individuals artists/creators. I dunno if you’re from the US, but is it possible for someone to wire money to a dev and the dev give me a free copy on Steam thereby avoiding the 30% cut? I’m assuming that’s against the EULA…

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45d

It’s against the EULA, but nobody is going to get caught. The main issue is that it’s a pain in the ass and doesn’t scale. You can do this for one person, but most people aren’t going to be cool sending a payment to an address and just waiting around, hoping that they get a key. This is why Steam exists. There are other services that do the same thing that are not US based. GOG is based in Poland, for example: https://en.wikipedia.org/wiki/GOG.com

@[email protected]
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35d

Ah, thanks. I thought so. I use GOG for this exact reason but not all the games I’m interested in are available there. I’ll just have to play my backlog for now haha.

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34d

Actually, it’s not against the Steam EULA for me to sell Steam keys outside their platform. (As long as it’s me selling directly from my website). There even used to be 3rd party services that provided a way for you to sell your own steam keys on your own website without STEAM getting a cut. Last I checked, that was still an option with them. It’s somewhat of a loophole in their EULA, but they did use to encourage devs to sell keys themselves. Selling them through a third party is what breaks the EULA. But not private sales from the developer themselves.

Steam only has a problem is the dev sells more steam keys on their website then steam. Which I don’t think has happened yet.

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34d

That’s good to hear! Thanks. But I just realized I’d have to rely on PayPal or Wise (which I think are American too) to send devs money lol

I’ll wait for your GoG release since they accept my JCB card! Good luck!

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24d

Oh thank you! 🙂 I was mostly answering your question about steams EULA and selling keys outside the platform. No expectation for you to send any money 😉. Completely understand with PayPal, etc, as I’d very much like to stop using them as well 🤘

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45d

Wait, co-op RPG? Split-Screen Co-op?

I’ll buy it!

I mean, I’ll need to find a friend but I’ll think about that later.

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34d

Yep! Co-op OR single player. Player 2 has an AI that scales as you level, so it’s still very fun as a solo experience 🙂

And it’s a shared screen, kinda like a 2 player beat em up.

And co-op works over Steam remote play. Only 1 copy of the game needed!

Skua
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45d

I mean, I only have so much money free to spend on hobbies. I will gladly support indie devs when I want a new game, but I’m not in a position to just be buying them for the sake of buying them

ByteOnBikes
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75d

We don’t hear that in any other industry.

“My word. There’s too much cake in this cake factory! And there’s too much music out there! Oh no, MORE comic books?!”

wonderingwanderer
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65d

I’ve said this about books, specifically since self-publishing and print-on-demand have saturated the market with garbage.

I say garbage and not slop because this was before AI even became a thing. I can’t imagine how bad it is now, but fortunately I’ve broken my habit of hoarding books so it’s not really something I notice anymore.

@[email protected]
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25d

You will hear the same in pretty much any industry. Farmers get problems if their harvest is too abundant because that means that they have to sell at a loss when this happens, possibly banlrupting them. Digital products have less of an issue with this, because they don’t have running costs (as long as there are no multiplayer servers needed) but it still becomes a problem for the individual devs who now have to compete with way more competitors than before.

@[email protected]
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75d

It’s how I feel about anime.

Can’t even watch everything.

😭

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