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Oh okay so they just dont understand anything about what they were trying to do then. Because BotW has plenty of places you can’t get to from the beginning, either because it’s too high, or the rain makes you slip while climbing.
They could probably have reskinned the game as something other than Metroid and it would have been fine. The gameplay itself isn’t great, but it’s not bad. As a Metroid game it was mediocre at best.
They should just stop making Metroid games entirely until they have someone who actually understands the principles.
I thought the same thing. I would honestly argue that metroidvanias were open worlds before we had that term. There are some that are more linear than others, but many of them are very exploration heavy and don’t have a single order you must do things in.
I feel like people’s perception of what “open world” means has drifted. I see people claim that GTA isn’t open world because it has linear progression, or games where the world isn’t particularly big aren’t open world. Like, they think BOTW defines what “open world” means.
Do you have a seamless, interconnected world that is the primary place the game takes place? Open world.
I would bluntly state that Metroidvanias are open world, and also aren’t the only open world games that have been around since the NES.
This is absolutely correct. Nintendo has never understood why people loved Metroid and Super Metroid. I had a little bit of hope for MP4 because Retro understood it when they made MP1, but once they revealed the gameplay trailer for MP4 I knew it wasn’t going to satisfy the fans.
I don’t think it’s so much Nintendo in this case as Retro Studios.
Nintendo EPD co-developed “Metroid Dread” with MercurySteam and they fucking nailed it. Retro Studios developed the original Prime trilogy, so in theory they should have been able to figure out Prime 4. Maybe there is backroom drama, but Nintendo gave the original developer of the three original games the go ahead for a forth in the series and they ultimately delivered what they did.
Sometimes studios just change too much.