I believe the only reason adult games aren’t as popular in Western countries as they are in Japan (and I think elsewhere in Asia?) is because there’s a stereotype that they’re low quality, which came about because of the ESRB (not sure about other countries’ rating systems) basically making it so there was no money in it in a pre-digital download world.
I’m going to take this as “games that I never see anyone question their quality.” (I don’t even like all these games myself)
Sonic 3 & Knuckles
Kirby Planet Robobot
Doom 2016
Street Fighter III: Third Strike
Pac-Man
Balatro
Steins;Gate
The House in Fata Morgana
Castlevania: Symphony of the Night
Gran Turismo 4
Mario Kart 8 Deluxe
Mega Man X
Mega Man X4
Super Mario Bros. 3
Hollow Knight
Bloodborne
Elden Ring
Balder’s Gate 3
Michael Eisner once called himself “the last of the creative types in Hollywood” after he left Disney, and I can’t help but see what he meant when he said that when I look at the current American film and TV landscape. It’s like today’s Hollywood bigwigs don’t even understand why people watch TV and movies.
I kinda think this happened to Western video games too (yeah Sony is a Japanese company…but PlayStation has shown a pretty square focus on the Western market in the past 10 years.) From a consumer perspective I don’t think a new CEO is the answer. It wasn’t for Disney’s fans with Bob Chapek.
As someone who isn’t necessarily big on the notion streamlining is “objectively” good game design… That more or less began to be disposed of the minute we had the technology, minus a few now-niche genres that rely on it. It was gradual, but mass market games as early as Zork in 1981, had save schemes.