Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.
@[email protected]
link
fedilink
English
1941d

Hey, remember when Baldur’s Gate 3 came out, was pretty excellent, mostly everyone loved it, and then all the AAA studios started whining that it was an unrealistic standard to be held to?

Pepperidge Farm remembers.

@[email protected]
link
fedilink
English
491d

Best early access ever.

Act 1 was released like 18 months before the game actually released, and they legitimately listened to feedback from players.

Early access is pretty much the only way to do it too. If they had gotten investors there would have been pressure to release early or cram in micro transactions to increase return.

When the players are the early investors, they just want a good game.

Harvey656
link
fedilink
English
11d

Early access might legitimately be the way to save the failing AAA market. You get a real chance to learn what players actually want, and how to appeal to them, while slotting your game into its proper niche.

I mean sure, there’s bound to be stinkers, there always is. But Early access would kinda rock for these games. “The game runs like shit, we don’t want to play it.” Then next month you get a dedicated patch for performance and begs get squashed faster and more efficiently. Imagine if they didn’t fuck around with borderlands 4 and released as an ea title. Could have worked.

@[email protected]
link
fedilink
English
101d

Early access is more about getting revenue during development and some limited QA potential. There shouldn’t be any surprises in the feedback, that would be a sign of major problems. EA also generally comes with a discount for the player which is anathema to the AAA crowd.

Cethin
link
fedilink
English
17h

Sometimes, yes. Sometimes, no. Just look at Kerbal Space Program, for example. It pretty radically changed a few times through Early Access.

Zos_Kia
link
fedilink
English
18h

I find the QA potential to be enormous. I’ve seen my share of good EA games and the paper feedback is really what makes the difference. You’ll have devs revisiting assumptions that would be really difficult to challenge if you didn’t have a stream of real reactions to what you’re doing.

Harvey656
link
fedilink
English
21d

That’s not all ea has to be, it can be more than that, all we have to do is make it look like more money can be made that way for AAA and we can have our cake and eat it too.

@[email protected]
link
fedilink
English
221h

EA is great for small and medium sized studios to get games out that might be a bit more ambitious than they could manage with traditional models. The point of AAA is that they have the money to do big impressive things. They can already do focus groups and closed betas to get community feedback. The thing that might attract AAA attention is you could make a good amount without actually releasing anything.

Harvey656
link
fedilink
English
121h

Idk, id love to see it properly done from AAA. That would be a great way to prove you right or wrong.

@[email protected]
link
fedilink
English
18h

I think their point is AAA studios could already have been doing things to gauge feedback but that they are largely greedy entities which would prioritize the profit that could be extracted from a scenario over the value it could provide to the game.

Create a post

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
  • 1 user online
  • 102 users / day
  • 292 users / week
  • 1.01K users / month
  • 2.95K users / 6 months
  • 1 subscriber
  • 6.77K Posts
  • 52.2K Comments
  • Modlog