Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.
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93d

Wholeheartedly agree. Games these past few years have been big letdowns for the most part. There’s been a couple exceptions, but for the most part it’s been disappointing.

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12d

I blame botw, everyone thinks they can squeeze out more play time for less effort with it’s open world/collection/crafting model. In reality it just makes the game slow, boring and unrewarding by introducing a shit load of pointless travel and breaking rewards in to shards

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22d

I think game designers and studios have to realize that there is a big market they arent serving as much. I’m not a basement dwelling teenager anymore, I’m in my 40s, I’ve got basically no time, I can’t spend 100 hours locked in on something anymore. Take Kingdom Come Deliverance II for instance, like it’s clearly a banger of a game, but I was like 15 hours in and it still hasn’t really started. I just don’t have the attention span for that kind of stuff anymore. I guess I’m desiring more casual like gaming.

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53d

The gaming scene outside of AAA studios has been about as vibrant as it’s ever been.

Most of the nominees for GOTY have been AA studios at best and this was a stellar year imo with titles like Silksong, Hades 2, Kingdom Come Deliverance 2, Clair Obscur, Blue Prince, Dispatch, and The Alters to name a few!

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23d

And all of those games (other than Dispatch and Thealters, which I haven’t played yet) are absolute bangers with hundreds of hours of content for the price of 1/7th a stick of RAM.

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