Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.
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12d

I blame botw, everyone thinks they can squeeze out more play time for less effort with it’s open world/collection/crafting model. In reality it just makes the game slow, boring and unrewarding by introducing a shit load of pointless travel and breaking rewards in to shards

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22d

I think game designers and studios have to realize that there is a big market they arent serving as much. I’m not a basement dwelling teenager anymore, I’m in my 40s, I’ve got basically no time, I can’t spend 100 hours locked in on something anymore. Take Kingdom Come Deliverance II for instance, like it’s clearly a banger of a game, but I was like 15 hours in and it still hasn’t really started. I just don’t have the attention span for that kind of stuff anymore. I guess I’m desiring more casual like gaming.

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