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That’s fair.
But the Game Awards should reconsider that label next year. The connotation is clearly “AI Slop,” and that just doesn’t fit for stuff like cursor code completion, or the few textures E33 used.
Otherwise studios are just going to lie. If they don’t, GA will be completely devoid of bigger projects.
…I don’t know what the threshold for an “AI Slop” game should be through. It’s clearly not E33. But you don’t want a sloppy, heavily marketed game worming its way in, either.
I’d have no problem with the show that seems to want the awards be taken seriously remove all or most bigger projects.
You have to draw the line somewhere, saying any game cant use AI is much simpler than an arbitrary definition of what slop is. Also means we reward real artistry everytime.
Awards like these are inherently subjective. You don’t have to draw an objective line anywhere.
Then you’re going to get almost no games.
Or just get devs lying about using cursor or whatever when they code.
If that’s the culture of the Game Awards, if they have to lie just to get on, that… doesn’t seem healthy.
How have we all forgotten that games were made perfectly fine for decades without AI? Better games even.
I’d rather give an award to a “worse” game that didnt use AI, than to a game that did.
Devs can lie, but the truth always comes out eventually.
“the truth” being that a few generated placeholder textures were accidentally left in and promptly replaced? crazy
Why didnt they just buy placeholder textures?
Then most just won’t go on the Game Awards, and devs will go on using Cursor or whatever they feel comfortable with in their IDE setup.
I’m all against AI slop, but you’re setting an unreasonably absolute standard. It’s like saying “I will never use any game that was developed in proximity to any closed source software.” That is possible, technically, but most people aren’t gonna do that. It’s basically impossible on a larger team. Give them some slack with the requirement; it’s okay to develop on Windows or on Steam, just open the game’s source.
Similarly, let devs use basic tools. Ban slop from the end product.
Cool, dont accept awards then. Its not the be all and end all.
Games were made by a single person not sleeping for a week.
But people expect more now and one person can’t do it fueled just by passion. The other people want to get paid now, not when the game is released.
Limiting the tools people can use to make games is ableist, elitist and just stupid.
Theyre not limiting their tools, they’re limiting some awards they could win by doing the art themselves.
No no. The rules didn’t say “art” it was ALL AI use for the whole duration of the project. Planning, emails, research everything.
Not a single drop of AI is allowed.
I’m pretty sure sending Emails isnt considered game development.
That Argument is moot though, because they were in fact banned for using AI Art, not some internal spreadsheet or Emails they sent.
This time yes. But the rule ban any and all AI use during development. It doesn’t matter if it’s in the final product or not.
By this logic you could also ban Photoshop, tablets and any other software or hardware tool that has improved accessibility and workflow over the years.
AI is a tool, flat out banning it won’t and can’t work. It’s too fucking useful.
People said that anyone who used Photoshop wasn’t a real artist, people said computer graphics weren’t real art.
At some point you DO have to draw an arbitrary line. Because that’s all. Art is arbitrary all of it since the dawn of mankind making art. It’s all arbitrary. If you only make hard lines that completely block tools, all you’re doing is harming artists.
The entire point of drawing arbitrary lines is to allow for artists to keep making art. Why dissuading people from abusing others.
So do you want no one to be able to do anything or do you want things to actually have artistic expression which is arbitrary.
Ai has plenty of great usage in game development, generating LOD textures, random dirt or rock textures, creating automated systems of pallet replacements. There’s plenty of tools that can cut down huge amounts of repetitive workload, so small teams can actually spend their limited resources on actual art that has direct major impact on their vision without wasting huge chunks of time and money on low end. Small parts that realistically wouldn’t have had any artists hired or any actual real impact on the experience of those who consume the work, but would have huge negative impacts on those making it.
Just because companies abuse a tool does not make a tool bad. Every artistic tool throughout all of human history has been abused by someone to hurt others. Photography, movies, Photoshop, paints. You name it. It’s been used and abused to hurt artists and every time artists adapt bring the new tool on to create new forms of expression. Even if that expression is too rebel against the tool.
You cannot ban a tool no matter what. You only cause more problems becoming worse than those who abuse the tools.
No, that’s not the same thing in the slightest.