Currently, only GOG and Itch are still selling this game.
EDIT: It seems the game has returned to Humble Bundle.



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Unless it unexpectedly sells gangbusters, the dev says they’re likely to shut down as not having the massive steam audience to sell to won’t net them enough to continue. And people are stupidly loyal to valve for some reason.
That’s because Valve is privately owned and this has largely resisted the enshittification that largely plagues public companies and private equity frims.
Except people give them passes for shit that they don’t extend to other companies. The blind loyalty is stupid
Such as? Perhaps if you specified on what they’re getting a pass for people could be a little less blind.
Practically inventing loot boxes.
Killing ownership of videogames.
The usual.
It very well could be true, but the dev also seemed full of shit in the first interview I saw, pretending that he had no clue why it was banned.
I mean, he released the communication he’s received. It’s not super clear. And the things he thinks it was isn’t even in the current version of the game
The response said “no CSAM”.
If they had to scratch their heads trying to figure out what parts of the game needed to change to not include allusions to that, then they have bigger problems than not releasing on Steam.
They did change the one scene where that could have even conceivably applied. It wasn’t actually that to begin with, either.
The scene where a little girl asks to ride a naked man, and then rides a naked man? You don’t see why that might be problematic?
Why is reading so hard for so many on this platform?
I don’t know but don’t give up. Try reading my post again, take it slow, I’m sure your can work it out.
They’d be as well carrying on. Its in a pretty unique position as being a game that people are talking about before its even finished, which is pretty uncommon for most titles, and can be “the game they tried to ban” which did wonders for Manhunt, GTA and Postal.
Valve is pretty upfront about being a business first and foremost. Their customers are loyal because they consistently provide high value at reasonable prices, even though they are in a dominating position in the market. They’ve taken unpopular decisions in the past, but never any that seriously alienated a meaningful chunk of their customer base.
Like for instance, when epic came out with their exclusive access titles being a part of their business plan, valve could have responded with their own exclusive access system and had a good chance of killing off epic and others in the process. Instead they just ignored it and people like me continued using them and didn’t even consider epic even when their anticompetitive actions switched to ones that would have benefitted me (free games), because I could see the shithole they wanted to bring gaming to if their platform achieved dominance.