Hey, so for some time now i had this problem… I have been buying games from both gog and steam… No drm option is good on gog but there are some festures missing from what steam has, for example being able to buy games from trading cards… What should i do? Focuse on buying games from gog and if there isnt a game then buy it on steam? Or maybe just buy games on steam?


A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.
Every gimmicky feature on steam is fluff to lock you into an ecosystem. Buying steam games for achievements for example is really silly.
Truth is if you care about a sustainable games industry, then drm free and maximising developer cut is the right choice.
Choose the option that gives the developer the biggest cut, like itch or directly, and just use a launcher aggregator to manage it from one place like heroic launcher or playnite. I personally use gog for most but will use an alternative if it supports the dev better.
I don’t consider Steam Input to be a gimmick. I use it to turn my Steam Controller (2015) into a mouse/keyboard like experience on a controller. Setting things up like touch activate gyro with mouse bound to the touchpads and gyro. And then using a combination of modeshifts and chords to shift the touchpads into a set of 5 inputs on edge/center tap and then an additional 5 when holding down the left grip. This lets me keep my thumbs on movement and camera controls throughout the game, and have to rely less on weapon wheels. An example is where I left click on my right to reload, center click to melee, up click to switch to gadget 1, and right click to switch to gadget 2, down click to switch to gadget 3. I also use Steam Input to set a sprint on the outer edge, so I can sprint when I want to instead of having to rely on things like toggle sprint or auto sprint.
And when I use regular dual joystick controllers like the 8bitdo Ultimate 2 Wireless I’ll set the extra bumper button to act as a modeshift to turn the joystick or facebuttons into a dpad as an example, so I don’t have to move my left thumb off the joystick to the dpad and temporarily lose my ability to move. This made Nier Replicant a fun experience for me setting up the dpad to switch between the 3 different weapons during combat while being able to continue to move around. Steam Input also lets me set up mouse input on the gyro while retaining analog triggers without having to bother with the much less feature rich 8bitdo controller app. People have used Steam Input to set up touch activated gyro on the dualsense and used conductive tape to set up touch activated gyro like on the Steam Deck and the upcoming Steam Controller (2026).
Steam Input also has things like touch menus and radial menus, so it can really change the gameplay experience due to being able to set up configs for game actions devs didn’t set it up to do. Like an example is Doom Eternal where people kept asking to be able to bind specific weapons to the facebuttons or dpad so people could quick switch like keyboard users instead of the weapon wheel to bypass reload animation and shoot faster. Devs finally provided that option much much later, but Steam Input users were able to do things like set up a modeshift so holding down the right bumper would shift the facebuttons into something like keyboard keys 1,2,4,4 and behave as regular XYAB when the right bumper isn’t held down without need for devs to change the game.
Steam Input changed the controller experience to one where I don’t use aim assist on controllers, so when most people default to aim assist in games that just goes to show how valuable Steam Input has been for controller users who utilize it and want more from the controller experience beyond default Xbox controller setup. I would enjoy games less if Steam Input went away because of how feature rich it is compared to other controller remappers out there. Gotten to a point where even if I play non Steam games I’m trying to get Steam Input working with it, so I can customize my controller experience.
I use steam input but still purchase games from gog. Just add the game as a non steam game. Heroic and lutris even do it for you.
I just mean that buying games from steam for the gimmicks, like achievements, trading cards, and forums gives you less control over the product your purchasing.
Fixating only on features you don’t care about to argue your point while omitting the features of Steam you find useful due to it not strengthening your position is rather misleading. Steam workshop is another I forgot I have found useful for mods for certain games.
GOG strengths like DRM free and install files are good enough to stand on its own without trying to make it as though Steam’s feature only have things you see as worthless.
For linux support steam is king. Getting gog games working is a bit of an obstacle. Gog really needs to get a linux native client to remove the barrier of entry.
Probably less convenient than through steam, but just installing heroic launcher or bottles or lutris or the likes makes that really easy. Most of the games installed on my steam deck are through heroic, same with on my desktop pc. In fact heroic launcher was a significantly better experience for me compared to gog galaxy when I was on Windows.
I agree that GOG should put out a Linux client to make things easier, but with Heroic as an alternative, getting the games working is pretty painless. The only thing that sucks there is that Heroic doesn’t update its Proton versions on its own.