I dont think “uncompromising” means that they want to force brutal realism onto players.
Vintage Story offers multiple playstyles and a huge amount of customization options when you create a new game world. You have the power to choose a creative experience, a peaceful world, balanced survival, hardcore wilderness survival or quite literally anything inbetween.
Sounds like the devs want to give players the ability to play the game however they want to play. So i think its perfectly fine to give my criticism. Im not saying what they have created is bad, i am just sharing what i think could make the game better for me and others. Honestly, vintage story provides a lot of what I wanted minecraft to become. But it just needs something to reduce the tediousness of gathering resources. Perhaps even something as simple as an airship that travels faster than you on the ground so distances aren’t big of an issue.
I think my first map was very unlucky, it was granite for tens of thousands blocks from my base. I dont think I ever found any sedimentary rock until I found a tiny limestone island (that was litterally the name of the biome iirc)… I get they are attempting to model real world, which is cool, I do like that aspect. The problem is the geographic biomes are insanely large. I think if the geographic biomes were the scale of minecraft biomes would make the game way more enjoyable to play without giving up too much of realism. There has to be a balance of realism to gameplay. I dont think theres many people in the real world that wants to walk to greece to find marble and then to the isle of portland to find limestone and carry it back to moscow.
The next map generated, limestone was litterally everywhere. What i want is more control with the resource generation. I dont want to explore a million blocks to find a biome that may contain a metal.
And for the record, i wasnt looking for limestone for mortar… it was for leather to make a backpack. I think its also needed for iron (or is that borax?) Idk, i never got into iron because just finding enough resources to even mine iron is just beyond tedious as a single player.
My biggest complaint is resources is far to scarce. My first map i had to abandon because it took me litterally 4 hours walking to find the nearest limestone. The scarcness would be ok for large servers that can support a trade economy. But in a single player world, all the resources needs to available within atleast 1k blocks of any single point. Minecraft solves this be distributing most of the resources within a chunk and only change their distribution based on their depth.
I know so many people who have stayed in shitty abusive jobs because they can’t lose the healthcare. Imagine if people could fuck off and decide to live a less resource intensive life? Would be terrible for the economy.
Theres people that was scared of losing their jobs that they didnt disobey managment and leave the factory before it was washed away in the helene floods… many died. But dont worry, the family got a $100 walmart giftcard for compensation…
For propulsion, a small steam engine can work. And it doesnt need much power, so even an earlier crude engine would suffice. And if you have a boiler for the steam engine, you can use it’s heat to heat air for a balloon. Now in reality a steam airship would require a very large boiler and balloon, and certainly would not be able to carry much fuel to go far. But it’s atleast within plausiblity to allow bending to allow for gameplay. Just like you can ride elk… sure you could but in reality they’d make for a terrible mount. But its a cool thing for gameplay.