Minecraft: Java Edition has been obfuscated since its release. This obfuscation meant that people couldn’t see our source code. Instead, everything was scrambled – and those who wanted to mod Java Edition had to try and piece together what every class and function in the code did.
Modding is at the heart of Java Edition – and obfuscation makes modding harder. We’re excited about this change to remove obfuscation, as it should make it quicker and easier for modders to create and improve mods. Now you won’t have to untangle tricky code or deal with unclear names. What’s more, de-bugging will become more straightforward, and crash logs will actually be readable!
surprisingly fantastic and consumer friendly move from mojang, good on them



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I mean releasing the source under a license like GPL (or whatever the modern equivalent is).
Because then anyone could fork it and redistribute the game which I presume they don’t want.
It would be sweet for us if they did, but I can see why they don’t want to do that.
They could distribute source ports of the game, but you’d still have to buy the game in order to make use of them. Textures, sound effects, animations, etc. are (usually) not source code.
That’s why people still buy Doom 2 even though it was open-sourced in 1997.
The small amount of sales of doom 2 today is not at all comparable to the massive amount of minecraft sales and minecraft-related microtransactions that microsoft is raking in. Doom has many modern sequels that are far more popular today than doom 2, while minecraft does not have any official sequel.
What proportion of those sales are for Java edition? This sounds like an attempt to make mods and therefore java edition into a more popular/appealing product. They know that most users are not going to do anything with source code.
I thought they were still hoping to convince people to use Bedrock so they had to buy Windows.
I admit I also thought they were trying to basically replace java edition with bedrock, so I’m not sure. Just trying to make sense of this move without assuming that Microsoft is being nice about something
Open-sourcing Doom increased, rather than decreased sales.
Doom also went open source long before there were any sequels, and while it was still the hottest shit in PC gaming.
And Hytale got shitcanned!
It’s actually amazing that in an industry so hell-bent on copying successful formulas ad-nauseam (e.g. Quake&Doom spawning the whole genre of First Person Shooters), Minecraft has not seen anything reach the status of spiritual successor in over 15 years of charts-topping sales performance. Not from its own studio, not from its former creator, not with the Late Hypixel Studios.
There are survival games and base-building games and exploration games, but none of them are “Minecraft-likes” in the way that early FPS were “Quake-likes”. CS has Valorant. LoL has Dota. Tekken has Street Fighter. PUBG has Fortnite has Roblox. Minecraft somehow remains truly one-of-a-kind, a gaming UFO that eludes suits looking for a replicable formula. I actually believe Mojang themselves don’t understand why Minecraft works in the first place either, which is why every update seemingly either underwhelms or angers everyone. That game is lightning in a bottle and no-one knows what to do with it.
If Nadella had a stroke so bad he decided to make Minecraft FOSS, I’d be really interested to see what would happen. If any for-profit company was allowed to make direct Minecraft derivatives, I do think we would see a level of creativity and innovation that would dwarf even the already extremely prolific current modding scene.
Fork it and use your own texture and sound pack doesn’t sound like much work tbh. Any major modpack could just redistribute the game as a fork and it would be awesome. But Microsoft probably don’t want that.
Things like Minetest exist.
Yes, but Minetest/Luanti is not a fork of Minecraft, it is its own separate thing.
Precisely.
I’d love to see that but realistically I don’t ever see it happening.