Feel free to replace “friends” with “anyone you know in real life” or even online groups you trust or are close with.
“They”:
and my own personal experience; most games I have bought in the past 10 years have been off of recommendations from r/gamingsuggestions before Reddit went to crap and Lemmy came into existence; and even moreso when it is a personal friend recommending things to me.
Mods, feel free to nuke if this feels too close to advertising or better-suited for [email protected] (my own community); I mean it more as a discussion piece but I don’t run the place.
EDIT: The “not” in the title is optional; I’m asking about both successful and failed recommendations.
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.
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KotoR. It doesn’t matter how great the story or characters are if I have to grind terrible gameplay to get to them.
Upvoting because this fits the thread perfectly, but a little bit of me died inside reading this, you heathen lol ;)
These days I feel like an outlier saying I love kotor combat. It’s like Disgaea games to me. The joy is watching the animations and building your character to see big damage happen and/or make your character a defensive/health monster. Like on rare occasion I’ll play an ARPG like Victor Vran solely just to mow down monsters at ease. That’s the joy by the end of kotor 2. In the academy just force jump mowing down enemies
Nah I liked it too. It took some getting used to but it is strategic and it really gets absorbing.
Yeah! I really like the combat in KotOR. It’s like a normal turn based CRPG, but faster.
I wish more games adopted kotors combat. To me its the perfect casual streamlining of a turn based CRPG. It feels faster to me than traditional real time with pause games. Talk about kotor remakes and how the combat has to change.
To me the only need in modernization of the combat is adding more cool animations to cycle through and more abilities that possibly chain together animations that react a bit with each other. That’s the mainstream hook, cool animations you wouldn’t get with real time combat. Uncharted 4 sold huge numbers and that’s not very heavy on gameplay mechanics. It’s a spectacle. Kotor style combat can be a spectacle without being a QTE and cutscene battles festival
I agree combat shouldn’t change with a remake. However, how the player interacts with it I think should, at least for PC. The UI/UX is not great, and we’ve figured out better ways to do things since then, even for controllers.
On the other hand, the graphics can be ASCII if the gameplay and story are good enough.
I feel that, for sure.
OMG, it’s so boring 🫠 I got like halfway through and concluded nothing could make me keep going.
Did you at least do the Sith planet? Thats where the game peaked other than the finale.
This was years ago so I’m not sure, but I remember I got to a sand planet.
There’s a 21-hour full playthrough on YT by a channel called Lacry, I got to hour 8~9.
I watched all the Star Wars movies and I actually enjoy them, but I’m not a die hard fan so a lot of the lore was not interesting to me. My biggest issue was the combat though: it did not grip me at all.
I prefer much faster paced games overall.
If the announced remake is a fast-paced action game, I may give it a shot.
I very much enjoyed both KotOR games, but I agree with you. That’s why whenever I recommend it to my friends I flat-out just tell them to cheat with a save editor to max out your character off the bat. Trivialize the combat so you can enjoy the world and character interactions
Life’s too short to spend on grinds that aren’t fun. Cheat in a 1-shot-kill gun, and it becomes a good Star Wars movie.