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122d

this handful of uncooked milled oats was a fantastic palate cleanser after half a kilo of shit

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322d

Nah, I loved The Outer Worlds. It gave me exactly what I wanted from the setting, it made me laugh, and it wasn’t bogged down in bloat by trying to be any bigger than it ought to have been.

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120d

and it wasn’t bogged down in bloat by trying to be any bigger than it ought to have been.

It must be nice when your standards conveniently align with whatever makes the developers work less.

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120d

It’s quite nice, actually. Not all work on a game is equally worthwhile. Lots of my favorite franchises have devolved into games that grew larger to their own detriment. It doesn’t often happen that one of these types of games scales back down. And it’s not like there are zero big games that I like; Elden Ring and Baldur’s Gate 3 are both 100+ hour games that are some of my favorites of all time! But unlike a lot of big games, they actually felt like there was something interesting to see for that full runtime, whereas a lot of big games actively harm their pacing by filling it with uninteresting bloat.

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