Apple is creating its own game launcher, but what it really needs is a page from Valve's book.
Stern
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801M

The key to making gaming on macs great… you mean having games?

I’m not saying it’s a desert… but no one is calling it a tropical paradise either.

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Last I heard about Mac gaming, games had to support Apple’s proprietary Metal graphics API, so a game can’t run on anything else.

Apple are trying to throw their weight around and forcing developers to go Mac exclusive like they do with iThings, but Mac users are such a tiny segment nobody bothers.

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Apple Game Porting Toolkit 2 kind of makes it clear Apple aren’t trying to force developers to make native games; taking a similar approach to Steam and Proton (Game Porting Toolkit is based on CodeWeavers’ CrossOver, the same developers working on Proton with Valve).

Russ
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As far as I’d heard, Apple’s licensing only permitted GPTK to be used to evaluate games and their porting potential, and that they prohibited actually shipping games with it (whether this is just applying to the MAS or whether it was actually a licensing term within GPT I’m unsure).

Of course, I can’t find a concrete source on this, and perhaps it changed. The download, which I assume has the license with it, is locked behind having an Apple Developer account it seems.

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51M

If true, that’s ridiculous. If I were Apple, I’d be throwing money at CodeWeavers to get Proton-like capabilities into macOS.

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151M

Surely, what they need is an upgraded and more expensive VR headset.

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291M

The Mac is a gaming tundra. Habitable, but not very.

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