Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here and here.
Look, you can charge whatever you want.
“Is your game worth $80 to average gamers dealing with (gestures broadly at state of world economy)?”
That is the question every studio executive needs to ask themselves.
Given the recent trends in AAA-funded projects, for the most part, that answer is “Oh, hell no.”
If Ubisoft can convince themselves that Skull and Bones was the first “quadruple A game” and worth $70, then I doubt most studio execs can pull their heads out their ass for long enough to properly ask themselves that. Studios have completely lost touch with what people actually want and are willing to pay.
Exactly. They can charge $200 if they want to but it doesn’t mean people are going to buy at that price. The price point needs to be where people are okay paying for it and I don’t see it happening at $80. Okay, I lied a bit, I see it happening for some games but not for BL4.
How do you know for certain without seeing gameplay or trying it? No one knows what’s in the game except the devs.
What if it’s OG borderlands and there’s no battle pass or microtransactions.
This is more of a don’t pre order type thing.
IMO If they made a game exactly like BL1/2 with better graphics and updated gameplay, it still wouldn’t be worth $80.
BL just isn’t all that great, but fortunately the price of their games falls to what they’re worth pretty quickly.
I always trying my games before i buy them.
I’m willing to eat my words but I doubt I need to. In a world where Clair Obscur costs $50 I don’t how see how BL could be $30 better than one of the best games released this year.
Ha, good joke