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I really had trouble getting in to that game. May try it again but it seemed a bit too… generic?
I know exactly what you mean. I started it 3 times before I got into it
In my opinion, a lot of the gameplay is fairly generic. Attacking a wraith feels the same as attacking a human
It really shines in the immersion and story, though. The first two times I played it, I was skipping all of the dialog and cutscenes (depression is a bitch), so I missed all the good parts
Once you get into the mindset of “hunting” one of the monsters and selecting the right oils and potions, it can be really fun and feel almost like “strategy”. For example, there’s a potion that turns your blood poisonous to vampires
Wait so you can let yourself be bitten in order to slay the vampire ? I played it in 2018 but never really did the oils and stuff
Yeah! Although, it’s more of a preventative measure than a trap card. A lot of the oils are pretty boring, but some can be fun to use
I ended up almost exclusively doing the Witcher missions since you usually learn what you’re going to fight
I played through it once and really liked it but didn’t see myself going back because of the generic gameplay. Apparently, the hardest difficulty forces you to use all of your oils and potions depending on the monster/situation. I think that might solve the gameplay problem since that was pretty much optional in easier difficulties. Not to mention make it a lot more immersive since you have to strategize like the witcher
You could try The Witcher 1. Gameplay there is…unique. A little dated today but IMO has the best writing of the three.
I feel like you could only think that if you’re more interested in learning the setting than seeing the characters interact.
What I appreciated with the first Witcher is seeing the story from all sides and I dont recall it feeling black and white. Humans were shown as hating elves for their attacks, but then you get to the elves and learn their part of why they were attacking. The writing feels raw with hints of racism, vulgarism and the like. It felt right for the setting.
The Botching story line (the barron) in W3 was probably my favorite in that game and that was a side quest. I didnt feel the same momentum going forward in the main story of W3.
I’d argue that there’s plenty of that in 2 as well, and by 3 it’s more about taking things to their conclusions as all the characters we’ve built relationships with start bouncing off each other but fair enough.
I remember it being in W2 as well. Its just been so long since I’ve played either, I really cant articulate it well why I liked it so much. I just know I did but didn’t feel the same way about W3. In the end, I loved each of the games because they all had their own thing going for them. I don’t have a favorite.
I really enjoyed that the setting is more grounded than other games. Personally, I wouldn’t describe it as generic.
Gameplay-wise it doesn’t do much interesting.