With the implementation of Patch v0.5.5 this week, we must make yet another compromise. From this patch onward, gliding will be performed using a glider rather than with Pals. Pals in the player’s team will still provide passive buffs to gliding, but players will now need to have a glider in their inventory in order to glide.

How lame. Japan needs to fix its patent laws, it’s ridiculous Nintendo owns the simple concept of using an animal to fly.

Pyr
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14d

I can see why patents are so long when you need to build like a billion dollar factory to make a product and mass produce it.

Digital concepts don’t take that much investment and once you have it you don’t need to invest in making more, it’s just there.

So yes, digital patents should be a fraction of the time that physical patents should be. Like 2 years instead of 20.

@[email protected]
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-114d

2 years seems like a nightmare for indie developers. Do you want a bunch of AI Chinese cash grabs pushing things out like Hollow Knight 2: Microtransaction Edition or Stardew Valley Romance Sims? Because without IP protection, indie developers will get creamed.

@[email protected]
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I don’t remember all of the differences, but I think you’re conflating copyright, patent, and trademark here. Software patents should almost not be a thing, but copyright and trademark should still exist.

@[email protected]
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414d

Copyright if elements of the game such as 3D models, images and code have been copied.

Trademark if the name of the game is used (i.e. “Stardew Valley Romance Sims”).

Patents for game mechanics.

As a side note, personally I think that game mechanics shouldn’t be at all patentable

@[email protected]
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1114d

I don’t believe those indie developers have any patents.

gonzo-rand19
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You don’t need a patent to protect the IP of a game. That’s what copyright is for.

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