• 0 Posts
  • 22 Comments
Joined 3M ago
cake
Cake day: Dec 06, 2024

help-circle
rss

Company Town Halls are “we listen to you” theatre.

Modern large companies behave towards their employees the same way they behave towards their customers: they use marketing to influence them into doing what’s best for the C-suite, the Board and (usually) shareholders.

In Tech specifically this kind of crap has been common since the 90s even in Startups (as part of the “pay them with hope, sense of belonging and pride rather than money” technique), though the big Tech companies are the most extreme in this kind of stuff.


As a side note, if you use Lutris it has install scripts for pretty much all GoG games, which will take care of adding the necessary libraries via winetricks and you can use them for game installation even when not using Lutris’ support for direct dowload from GoG and instead installing from a local copy of the GoG offline installer for that game.


One can make the exact same argument by saying Open Source and it would be just as incorrect.

Ultimately, the actual time and effort of the artist is not being used when a Gen AI trained on his or her work generates an output, just like when an Open Source library is used in a program the time and effort of the programmers who made that library is not being used.

(As for the rest, that grand statement that users of Gen AI are “taking the energy the artist spent honing their craft” is just laughably exaggerated and detached from objective reality)

The problem with Gen AI as it’s being used now and the main difference to Open Source, is that with Open Source the programmer is in control of how works derived from their own freely distributed code are used, by means of which license they release their Open Source code under (so, for example, some licenses do not allow that code to be part of a commercially used or sold program, no matter how small a part that is, whilst others do), whilst the will of individual artists when it comes to their works being or not part of the training of Gen AI, and what kind of limits and uses are acceptable with the derived-via-Gen AI works based on their own art, is not taken into account much less respected.

It makes absolute sense that, like for programmers, some artists decide that none of their work or works works derived from it if free to distribute (so, no Gen AI), others decide that works can be derived from their own works but only for non-commercial use (i.e. can be used to train Gen AI as long as the output of that Gen AI is not used for commercial purposes) and yet others are ok with totally free use of automated derivations of their works.

That it isn’t so, is not a problem of Gen AI as a technology (though if the training inputs are hundreds of thousands of works, the equivalent of Free With Attribution licenses might be hard to pull off) but a problem of how Intellectual Property Law is either lacking or being misused.


To a large extent that ship has long sailed in the programming world with Open Source and I even vaguely remember from back in the 90s some people claiming that Open Source would cause programmers to lose their jobs (it didn’t - software users just started to expect even more complex programs with more features and ultimately that resulted in even more programmers being necessary than before), which is eerily similar to the arguments many are making here about AI Gen.

Basically, most of the code in everyday software is already out there and freely available to all in the form of Open Source libraries (which in most projects add up to most of the code in the final executable) and there are even code generators for a number of things, since AI Gen isn’t needed for generating code (because code is a totally artificial thing not something that has to be designed so that the human perception sees it as real or appealing and in fact AI Gen is actually worse at code generation than procedural algorithms) so one can just craft normal code that generates code.

In coding the requirement for using humans has mostly moved from the making of the base parts in a program into the figuring out of how to put the freely available parts together to make a desired greater whole, tough granted the art creation part in game making (some of which I do, since I had to learn 3D modelling for my project and spend a lot of time in it, and the same for Graphical Design which I do for things like icons and UI elements) seems to still rely on a lot of grunt work in low-level shitty shit (and, curiously, the artists in the bigger game-companies are now using expensive AI tools to speed that up).

Let me turn the tables around too: would it be fair if artists and musicians weren’t allowed to use any software which is in full, contains or relies on Open Source code (for example, in the form of libraries), basically the tech level of the 1980s and earlier since almost every software now relies on Open Source code in some way?

Even better, would it be fair for artists who are trying to make it on their own and aren’t superstars?

“By using software which has not been lovingly crafted as whole by a programmer, you’re taking jobs away from programmers.”

(PS: I don’t really want that limitation for anybody)

That said, as I wrote elsewhere, just like programmers are empowered to chose what can be done with the code they make free for everybody as Open Source by choosing the License they ship with it (so, for example, if a programmer wants to force people who make software that contains some of their Open Source code to also release that new software as Open Source, they chose the GPL license, but if they want to give others more freedom to do what they want with it except just sell that freely available code as if it was theirs, the programmer chooses a different license such as the LGPL), so should artists be fully empowered to decide if what they put out there available for all can be used or not in training Generative AI and if they allow it also restrict it to only Generative AI with certain kinds of licensing (say, not for profit, or whose output carries a license that forbids commercial use).

Whilst I would like to use Gen AI for some things in my project, I don’t want to be even indirectly using the works of artists who do not want their stuff used to train Gen AI whose output can be used comercially in any way (so, even as a small part of a greater work).

I don’t want to directly or indirectly take the work of others, I only want to use directly or indirectly the work of willing artists and if there is none, then, well, though luck for me.

In the ideal I would be able to use artwork derived only from the art of artists who would be ok with me using it so, same as you can only use Open Source code (including the tiniest most obscure piece of a library) in the way the programmers are willing for you to use it (so, for example, I cannot distribute commercially a program containing Open Source code - no matter how small - which has been made freely available by the creator under a GPL license, but I can if the license was the Apache one).


Whilst for my project AI Gen was only ever an idea for a nice to have which is not important for game-play, I’m pretty sure that there will be projects out there being done by tiny Indies which aren’t financially feasible without AI Gen because those operations are not well funded and can’t afford to pay for lots of manpower.

In game-making, generation tools (not necessarily AI) even the field between Indies and AAA game makers (which is why so many Indie titles in this latest blossoming of Indie Game-Making have procedurally generated worlds/levels whilst the AAA titles almost invariably have massive hand-crafted worlds/levels) but until AI Gen the unassailable advantage in favor of the AAA makers was in the finishing touches - for example, it has long been possible to use procedural voice generation, it just doesn’t sound as good as the stuff done with ML (unless you’re making a game about robots were a robotic voice does sound great) - since one can only go so far with procedural generation so in more real-world-related domains (voice being a great example) procedural generation is usually shy of “good enough” whilst both AI Gen and professional human crafted content is beyond it even if the former is IMHO generally not as good as the latter.

In gatekeeping a certain level of quality to only things that can be done by those who can afford to hire large teams, because you refuse to accept games made with the kind of tools that most benefit the smaller game makers, you’re basically supporting what’s best for the bigger companies, unless the only kind of games you buy are “text-only dialog and limited art assets” games made by Indies with small budgets (in which case I’ll take my hat off to you for being Principled in a consistent way) and not the more glitzy stuff that only bigger operations can afford to make without AI Gen.

Merely being against the kind of tools that most benefit small operations and then turning around and mostly buying the work from the most massive of operations because it has a better quality (since they have the economies of scale and revenues to afford real human craftsmanship) wouldn’t actually be a consistent principled stand IMHO.

In the game making world, gatekeeping AI Gen use outright “just because” is a great way to keep the playing field tilted in favor of the likes of EA.


The whole thing sounds a lot like the discussion around Open Source for software back in the 90s, between those who favoured the GPL (i.e an Open Source license where not only was the code being distributed Open Source, but also all other code it was used with must be made Open Source with the same license if distributed) vs the LGPL (were the code was Open Source but if used as a library it could be part of something that was distributed in any other model, including for Profit).

(I vaguelly remember very similar arguments back then about how programmers would end up unemployed because of Open Source software)

Ultimatelly the outcome of that was that pretty much every single Open Source library out there nowadays uses LGPL or even less restrictive licenses such as BSD - turns out nobody wants to work in making stuff for free for the community which in the end nobody else uses because it comes with too many strings attached.

The individual programmers who were making their code freely available, chose how it was made available and ultimatelly most chose to do it in a way that let others use it with maximum freedom to enhance their own work but not to be able to just outright monetise that free software whilst adding little to it.

I think that for generative AI a similar solution is for the artists to get to chose if their work is used to train Gen AI or not and similarly that Generative AI can’t just be an indirect way to monetise free work, either by monetising the Gen AI directly or by pretty much just monetising the products of it with little or no added value.

(In other words, until we get our ideal copyright free world, there needs to be some kind of license around authorizing or not that works are used in Gen AI training, discriminating between for-Profit and “open source” Gen AI and also defining how the product of that Gen AI can be used)

None the less even with maximum empowerement of artists to decide if their work is part of it or not, I recognize that there is a risk that the outcome for artists from Gen AI might not be similar to the outcome for programmers from Open Source - ultimatelly the choice of if and how they participate in all this must be down to individual artists.



Oh, I would totally be happy for a property-free world in all senses (so, one were I could just occupy a piece of land, were I would make my own house and grow my own food), what I’m not happy with is the idea that I still have to obbey all the rules on the side were I have to work within the system to make money in order to survive but on the other side what’s mine is everybody’s. Your ideal world is not one we can transition into by starting with making the tool users have to pay for all their tools but everything else “we’ll solve later”.

Further, I don’t think Gen AI should be monetised - if it was trained on public works then what comes out of it are public works.

I play by the rules of the system because I have no choice: I was born in a World were everything is owned and wasn’t born in the Owner Class - for me it was always play by other people’s rules or go live under a bridge.

Your specific formulation in the last post was similar to saying that use of Open Source tools should make the product of one’s work Open Source: if the Gen AI was trained with works that authors made freely available for any use as public works, then the resulting generative tool is akin to an open source piece of software (Edit: specifically, tools and libraries for software development) only instead of being something that creates or enhances very complex control code for a processing unit it’s something that creates images or audio clips and when those images and audio clips are used as part of a much greater work, they’re just as small a fraction of the work as, say, open source libraries are in software applications.

However, “what will happen to artists” is indeed a valid concern. If the same happens as it did with Open Source software in the Programming world, such a tool being freely available just means that people will expect even more complex works to be done - so in the case of games, for them to have more and nicer visuals - or in other words, for the amount of work that needs to be done to grow and pretty much nullify the gains from having the new tools. If that is not what happens, then we indeed have a problem.

Given the way things are, that formulation you defended will de facto result in Gen AI that is entirelly trained on paid for works, hence is paid for, hence only those who can afford it get to use it - which in the game making world means you’re basically defending an option that helps the big for profit publishers and screws the small indies trying to make a living, which I suspect is the very opposite of the World you seem to want.


I totally agree that the things I make with Gen AI are public property.

What doesn’t make sense is that all of my work must also become public merelly because it’s alongside public works.

What I’m doing is years worth of my work, not just tic-tac-toe.

I mean, I wouldn’t mind making free for everybody games all day (I have a TON of ideas) if I could live were I wanted and all my own living costs were taken care of, but that’s not the World we live in so, not having been born to wealthy parents, I have to get paid for my work in order to survive.

If Copyright for you is an ideology (rather than a shittily implemented area of property legislation), then fell free to have your spin of it for the product of your time and effort, including having Contagion for public resources, just don’t expect that others in the World we live in must go along with such an hyper-simplifying take on property of the intellectual kind.

I suspect that your take is deep down still anchored on an idea of “corporation” and making profits for the sake of further enriching already wealthy individuals, whilst I as a non-wealthy individual have to actually make a living of my work to survive and you’re pretty much telling me that I can’t use a specific kind of free shit to do my work better without all of my work having to be free for everybody (and I go live under a bridge and starve).

Don’t take this badly but you’re pretty much making the case that the worker can’t have any free tools to earn their livelihood, which is just a way of making the case for “those who can afford it buy and own the tools, those who can’t work for those who own the tools”.

Whether you realise it or not you’re defending something that just makes sure than only those who have enough money to afford paying for artisan work can make great things whilst the rest have to work for them and maybe do tiny things on their spare time.


I’m a one man Indie making a game. It’s a management/strategy game and I want to add some depth to some of the pawns you control in the game by having a portrait for each and actual voices saying things and there are quite a lot of possible such pawns so that means quite lot of portraits and voices saying lines.

If I use generative AI I can do it at the cost of my time and some electricity for my PC, if I don’t it would cost $$$ so wouldn’t be able to have those elements because that’s not just one or two portraits and voices.

Apparently if I use AI for it that makes me and my micro-company a big bad corporation.


You’re not the only one.

Whilst I do have a small collection of games in Steam, my collection of games in GoG is about 30x larger, because I prefer buying from GoG when I have the chance.

As the old saying goes “Possession is 9/10 of the Law” - when the installer of a game is in your hands (kept in storage media under your control) such as with games in physical media or offline installers downloaded from GoG, even if they wanted to take it away from you, they would have to take you to Court for it, whilst if the installer of a game is in somebody else’s hands (in Steam’s servers or in GoG’s servers if you only ever use their launcher and don’t download offline installers) they can take it way from you (even what happenned was that they just mistakenly locked you out of your account) and now it’s your problem and you have to throw yourself at their mercy to get what’s supposedly your stuff back and if that fails take them to Court (which for most people costs more than the games are worth).

It’s hilarious that people think “Steam is great” because they don’t often lock people out of their game collections or remove games from people’s collections and when they do and people throw themselves at their mercy to get it reversed they’re generally understanding, when Steam themselves were the ones who created a system where they have all the power and you have none, it’s just that so far they’ve not purposefully abused it and are generally nice when their own mistakes cause problems which one wouldn’t have in a different system - they’re comparativelly better than most other stores because those other stores are so shit (except GoG, IMHO), but they’re still worse than good old physical media when it comes to consumer rights.

Absolutelly, use Steam when it’s worth it for you, just do it with your eyes wide open, aware that you’re chosing to be at their mercy because the system they designed for digital game sales makes sure all customers are at their mercy, so they’re definitelly not your buddies, just (so far) nowhere as abusive as most faceless companies out there.

PS: Back to the post of the OP, amongst all the digital stores with “it’s not really yours” systems, with all the power over gamers than entails, Steam are by far the ones that least abuse it (I think they never did on purpose, though some people have been locked out of their accounts and couldn’t recover access to them) so comparativelly are way above the rest, especially Amazon as demonstrated by their practices when it comes to digital books.


Sorta.

The legislation that applies to physical copies of copyrighted materials is different and comes from the time when the only physical copies of copyrighted materials were paper books.

Whilst strictly speaking you are buying a license for both, for physical media it’s quite a different format of license with quite different conditions than for digital media.

The physical media license is implicit, standardized (the same no matter where you buy the media, the publisher or even the game) and associated with the media (i.e. ownership of the media means having the license) which means that it’s transferable without requiring a 3rd party intermediary (transfering ownership of the physical media means transfering the license that is associated with it).

Digital games licenses, on the other hand, are not standardized and vary from store to store, publisher to publisher and/or even game to game (the usual is to have to accept the terms the store presents you, which are not at all an industry standard set of contract terms, much less a legal standard, and to properly judge them one would require legal help). They’re all very explicitly personal (associated with the buyer) and them having or not any of the buyer rights one has in the implicit license of the physical media, is a crapshoot (generally each store has it’s own unique licensing agreements, with sometimes unique elements for certain publishers or games). Most notably, it’s very rare for them to be transmissible (it hugelly depends on the store) and even then it requires a 3rd party to approve it (generally the store). As far as I know, there is no consumer license for games digital media which has the same or more rights for the consumer than the implicity license for physical media and only commercial licenses (which cost thousands of dollars) will give you more rights than that.

Things like EULAs are pseudo-legal attempts at circunventing the implicit license of physical media, which is why they’re not valid in most countries (they’re deemed a one-sided attempts at forcing a change of the implicit contract terms of the sale, after the sale has been concluded, and hence have explicitly been judged as having no contractual force whenever those things went to court in most of the World).


Frankly, some games like Project Zomboid have for years been way beyond what one would think of as Early Access quality but the devs had such grand objectives for that game that they’ve kept it in Early Access for ages.


I pre-ordered No Man’s Sky and that was the first and last time I pre-ordered anything.

Beyond the painful lesson, pre-ordering is just a large risk that you’re going to get a crap game - which is doubly unpleasant because you’ve basically paid good money to buy yourself a feeling of frustration and the experience of having been scammed - and all that you gain from pre-ordering a digital game is at best being able to play the exact same game a few minutes or maybe hours earlier than if you bought it on day 1, which is a “gain” not worth taking on that risk.

This is even more so in this day and age of totally overhyped bullshit and industry reviews being either pretty much paid for or done against beta versions hence not mentioning software problems such as bugs and slowness.

In fact I would even advise against buying a game on the first week or month for similar reasons - you want to reduce the risk of wasting your money and of frustration, by waiting for others to have played it and user reviews to come out and by buying later you’ll probably going to end up with a better version of the game because the worst post-release bugs will have started being patched.

You could say that from the point of view of the buyer, it doesn’t make business sense to pre-ordered a digital good for which there is no scarcity.


From what I read it’s a copy of what Mussolini thought was a Roman Salute, which was just something he got from a painting which was not at all Historically accurate, so it wasn’t actually a salute that the Ancient Romans did.

(I suspect that in Mussolini’s time some people born and living in the city of Rome did that salute, so strictly speaking it could be called a Roman Salute 😜)

However many call it a Roman Salute because that’s what the Fascists thought it was, hence one could say that the Nazi Salute is also called a Roman Salute.



Nah, at the “leadership” level Religion is just another kind of scam.

It’s only the riff-raff who are genuinely believers in that stuff and even those pick and chose the parts of it they follow (you will notice that, for example, almost none of the “believers” in Abrahamic religions care about God’s Commandment against Greed or the lesson of Jesus kicking out the Money Lenders from the Temple).


Obviously they’re both doing a Roman Salute!

(Doesn’t even need a /s because the Nazi salute is literally the so-called Roman Salute)


I suspect the heads of those companies, frequently not even being gamers themselves, don’t really see gamers as fellow human beings but instead think of them with the same level of empathy as one has for numbers in a ledger.

It probably doesn’t help that the phenomenon of fanboyism means that a large proportion of gamers might was well be nothing else than numbers in a ledger, given that they always go along with whatever the game maker that they’re fans of wishes and does, with no real bottom-line-affecting reaction.



If there’s one thing that Sony’s transition from a quality electronics company to a copyright-heavy media-driven pro-DMCA-lobbying company back in then 00s has taught me it’s to “Never, ever trust Sony”.


Gamers should be wise enough to time their game playing of Sony games so that it doesn’t overlap with Sony’s quarterly shareholder reports!

/s