DOOM (2016)
www.gog.com
external-link
Developed by id software, the studio that pioneered the first-person shooter genre and cr
@[email protected]
link
fedilink
English
620h

Seem like Doom want eternal wanted people to be switching weapons constantly like high-level players of Doom 2016. But it just wasn’t as fun to do it that way for every player

RejZoR
link
fedilink
English
318h

For me the forced mechanics of glory kills, chainsaw and flamethrower put me off in Eternal. Instead of managing ammo by collecting it and smart use you were forced to do above mechanics and they felt, well, super forced and stupid.

Doom 2016 gave you option, collect normal way or use chainsaw. I never used chainsaw through entire game for it and always had enough ammo. I played it on Nightmare iirc.

From what I was told by Digital Foundry when they previewed game’s engine, they mentioned The Dark Ages doesn’t have any of these forced mechanics which is cool.

@[email protected]
link
fedilink
English
014h

I almost never used the chainsaw in Doom Eternal. Sounds like you just don’t pay attention to enemy weaknesses

RejZoR
link
fedilink
English
113h

Bullshit, because using stupid chainsaw was games main loop mechanic to even get ammo…

@[email protected]
link
fedilink
English
010h

Only if you don’t pay attention. It’s there for the COD players

@[email protected]
link
fedilink
English
017h

I’ve played both 2016 and Eternal and finished both on Ultra Nightmare on both controller and KBM.

2016 was more of an artificial difficulty bump with enemies killing you very quickly and lots of restarting.

Eternal was more of a skill check. If you died it was because you weren’t good enough with the mechanics of the game. You should have been faster and been better with decision making.

Just my opinion.

@[email protected]
link
fedilink
English
116h

It took me a long time to realize that dying and respawning with extra lives was part of the main game loop. In most other games, dying is to be avoided.

Once I realized that, the game was honestly too easy.

@[email protected]
link
fedilink
English
116h

I didn’t find Ultra Nightmare particularly easy. The life system doesn’t really change the actual gameplay difficulty.

@[email protected]
link
fedilink
English
2
edit-2
17h

I personally enjoyed both, but I understand why people wouldn’t like Eternal. It’s more of an action game than a shooter like 2016. The gameplay is still fast frantic and fun in my eyes. Only a handful of games actually have the same fluid first person movement that Eternal has. Titanfall 2 is one of them.

Gamers keep complaining about easy mode in games but also complain that Eternal is too hard with the ammo and shield management. Just can’t satisfy everyone really.

@[email protected]
link
fedilink
English
1
edit-2
8h

Oh yeah, I loved eternal. It really clicked for me when I played on a steam deck and had the two back triggers to the grenade and jump.

Create a post

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
  • 1 user online
  • 38 users / day
  • 360 users / week
  • 966 users / month
  • 3.29K users / 6 months
  • 1 subscriber
  • 5.39K Posts
  • 36.6K Comments
  • Modlog