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For me the forced mechanics of glory kills, chainsaw and flamethrower put me off in Eternal. Instead of managing ammo by collecting it and smart use you were forced to do above mechanics and they felt, well, super forced and stupid.
Doom 2016 gave you option, collect normal way or use chainsaw. I never used chainsaw through entire game for it and always had enough ammo. I played it on Nightmare iirc.
From what I was told by Digital Foundry when they previewed game’s engine, they mentioned The Dark Ages doesn’t have any of these forced mechanics which is cool.
I almost never used the chainsaw in Doom Eternal. Sounds like you just don’t pay attention to enemy weaknesses
Bullshit, because using stupid chainsaw was games main loop mechanic to even get ammo…
Only if you don’t pay attention. It’s there for the COD players
I’ve played both 2016 and Eternal and finished both on Ultra Nightmare on both controller and KBM.
2016 was more of an artificial difficulty bump with enemies killing you very quickly and lots of restarting.
Eternal was more of a skill check. If you died it was because you weren’t good enough with the mechanics of the game. You should have been faster and been better with decision making.
Just my opinion.
It took me a long time to realize that dying and respawning with extra lives was part of the main game loop. In most other games, dying is to be avoided.
Once I realized that, the game was honestly too easy.
I didn’t find Ultra Nightmare particularly easy. The life system doesn’t really change the actual gameplay difficulty.