Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals  - AUTOMATON WEST
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Results of a survey regarding the spending habits of young gamers in Japan have been revealed - here's how they spend their money on games.
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The only “pity” I dealt with at this point is guaranteed 4star for every 10 pulls. It can be anything though, not necessarily a character. But there are sometimes special offers (like tutorial pull) that indeed guarantee that you get a particular character or item for 10 pulls.

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Like I mentioned before, “tutorial pulls” are part of that hyper-generosity that gachas will commonly have for new players to give them enough of a dopamine rush to hang around and be more likely to spend more later. That generosity will not last and can’t last or elee the game will not make nearly as much money. Give it another week and you will find that the supposed good luck runs out, as well as the free currency offered for things like logging in, and then it will start requiring a ton of grinding or real world money to acquire the necessary currency to get to the “pity” in order to ensure you get a top-rarity item. That’s how gacha systems work.

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Like I mentioned before, “tutorial pulls” are part of that hyper-generosity that gachas will commonly have for new players

I don’t feel it’s “hyper”, it’s only 8 crystals instead of 10 for guaranteed Noelle. Other (non-tutorial) pull categories have something guaranteed for 10 crystals, what exactly they guarantee changes depending on current events and such. Classic pulls category is 10 crystals for guaranteed 4+ star something, which can be character or weapon.

to give them enough of a dopamine rush to hang around and be more likely to spend more later

“Dopamine rush” sounds like a bit of a stretch, because normal gameplay here with tons of randomized minibosses, minigames and puzzles, all of which reward you fancy chests with random loot in open-world, gives way more dopamine every few minutes, and the whole gacha thing feels quite underwhelming compared to that in terms of neurochemistry.

Give it another week and you will find that the supposed good luck runs out, as well as the free currency offered for things like logging in, and then it will start requiring a ton of grinding or real world money to acquire the necessary currency to get to the “pity” in order to ensure you get a top-rarity item. That’s how gacha systems work.

Sure, I will be looking carefully at this dynamics as I progress. I find it quite surprising what you’re describing is still not there.

and can’t last or elee the game will not make nearly as much money

Who knows, maybe it makes enough money even without being that pushy? For me it’s too early to say.

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