Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals  - AUTOMATON WEST
automaton-media.com
external-link
Results of a survey regarding the spending habits of young gamers in Japan have been revealed - here's how they spend their money on games.
@[email protected]
link
fedilink
English
32d

Most “pity” systems require hundreds of pulls beforehand, which unless someone saves months worth of free currency for those pulls, can be very expensive in real world money to get the currency to afford. In a way, pity systems are just designed to increase the amount of money players spend.

@[email protected]
link
fedilink
English
11d

The only “pity” I dealt with at this point is guaranteed 4star for every 10 pulls. It can be anything though, not necessarily a character. But there are sometimes special offers (like tutorial pull) that indeed guarantee that you get a particular character or item for 10 pulls.

@[email protected]
link
fedilink
English
120h

Like I mentioned before, “tutorial pulls” are part of that hyper-generosity that gachas will commonly have for new players to give them enough of a dopamine rush to hang around and be more likely to spend more later. That generosity will not last and can’t last or elee the game will not make nearly as much money. Give it another week and you will find that the supposed good luck runs out, as well as the free currency offered for things like logging in, and then it will start requiring a ton of grinding or real world money to acquire the necessary currency to get to the “pity” in order to ensure you get a top-rarity item. That’s how gacha systems work.

@[email protected]
link
fedilink
English
1
edit-2
19h

Like I mentioned before, “tutorial pulls” are part of that hyper-generosity that gachas will commonly have for new players

I don’t feel it’s “hyper”, it’s only 8 crystals instead of 10 for guaranteed Noelle. Other (non-tutorial) pull categories have something guaranteed for 10 crystals, what exactly they guarantee changes depending on current events and such. Classic pulls category is 10 crystals for guaranteed 4+ star something, which can be character or weapon.

to give them enough of a dopamine rush to hang around and be more likely to spend more later

“Dopamine rush” sounds like a bit of a stretch, because normal gameplay here with tons of randomized minibosses, minigames and puzzles, all of which reward you fancy chests with random loot in open-world, gives way more dopamine every few minutes, and the whole gacha thing feels quite underwhelming compared to that in terms of neurochemistry.

Give it another week and you will find that the supposed good luck runs out, as well as the free currency offered for things like logging in, and then it will start requiring a ton of grinding or real world money to acquire the necessary currency to get to the “pity” in order to ensure you get a top-rarity item. That’s how gacha systems work.

Sure, I will be looking carefully at this dynamics as I progress. I find it quite surprising what you’re describing is still not there.

and can’t last or elee the game will not make nearly as much money

Who knows, maybe it makes enough money even without being that pushy? For me it’s too early to say.

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

  • 1 user online
  • 104 users / day
  • 945 users / week
  • 2.58K users / month
  • 6.41K users / 6 months
  • 1 subscriber
  • 5.81K Posts
  • 117K Comments
  • Modlog