I’m also using the same system as you. Currently I’m playing Skyrim as a story/ambiance game and Doom 2 (community maps/mapsets, which are releasing every day) as forever playable game. I have time to play more, but I somehow settled on this as I find it very comfortable and enjoyable. Before current Skyrim playthrough I played Steins;Gate and before that original Silent Hill 1 and so on. As infinite games I also sometimes play Quake (community maps/mapsets) and modded Minecraft.
Good job writing this up! When I picked UPBGE I expected the only big performance concern to be highpoly deformations in rig animations, so I thought it’s a no issue for me as I’m doing a very lowpoly thing. Eventually depsgraph turned out a massive problem and at this point every new dozen of objects added to scene hits FPS in mysterious ways, even when there are no constraints or anything like that on those particular objects. Overall I’m using maybe a two dozens of constraints and one simple geonodes setup in the scene, and being able to use those was one the biggest motivations to use UPBGE at all. Turned out they’re really problematic due to depsgraph. I’m sticking with UPBGE for my current project, but I’m really considering moving on afterwards, the way I choose to organise everything in separate composable components hopefully going to make porting it simple. I actually ported enemy ai state machine from my other Godot project to UPGBE, and now it seems I’m going to port evolved version of it either back to Godot or maybe even Unity 😅 Anyway, it’s very fun and productive working with UPBGE, but performance is surprisingly too bad even for very simple lowpoly games, when they require a lot of dynamic objects in the scene.
Reposting from my other reply: There is strafe actually, even two ways of doing it, using original DOS bindings: <
and >
or alt
+ left/right arrow
. For me the easiest way to do it without strafe is just to move forward a bit, then go back and wait for dudes to come in from the right. Dealing with imps is really hard since their fireballs are sped up significantly. I tried a bit more and it seems it’s possible to actually beat this level properly. You can get other weapons and powerups. It’s just really hard with speed mode and nightmare difficulty.
Played some Doom 2 (halfway through Deck the Underhalls) today, gonna play Skyrim now (started new playthrough few weeks ago). After finishing Underhalls I’m gonna proceed to play even more Doom, and after finishing Skyrim I definitely wanna play more Morrowind, some big things released recently [1] [2].
I personally mostly watch gaming streams as a background for work, never as focus activity. As a main activity I definitely prefer to play myself rather than watch others playing, with a rare exception when I’m just interested to see a few minutes of gameplay of some new game to see if I’m interested in it.
Silent Hill (Duckstation) - classic survival horror game
By the way, imagine how Piper Perry would look if she was drawn as anime character. Would you consider that extreme lolicon? She’s almost 30 y/o and that is absolutely legal even in real porn.
Had a relevant conversation nearby recently: https://ani.social/post/5729640/6253450
I really like the artstyle in WoW and often use it as reference.
Have you tried actually comparing game assets from different versions side-by-side?
Big movie industry seems to be one of the most rigid forms of media. Every time I notice the same cinematic/presentational tricks used again and again to invoke the same feelings/emotions in viewer. This is visible in movies themselves but in teasers/trailers it’s done in some kind of heavyweight refined form. Minecraft deserves better than those overused formulas.
And this 24$ thing runs games from 21 consoles (including PSX). Here is 13$ thing that plays 7 consoles.