I just picked up the highly hyped Blue Prince. On the other hand reviews have also called it a very niche game. I like puzzle games to a certain extent and roguelikes, but these are subjective experiences.
Anyways, I was hoping to get the gist of it and get into a groove and decide if I like it within the refund period.
The game mechanics are explained through notes in the game at it took me 80 minutes to reach a point where an important mechanic is explained.
This could have been done much earlier, I wonder why the developer delayed the explanation when it’s just useful information
Other games also front load the prologue with long tutorials and cutscenes. So by the time you get into the meat of the game the refund window is out.
The other elephant in the room is if steam refunds are meant as a demo for everything or just to check technical issues like FPS and network connection issues
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Still happens today. First impressions matter, budgets are finite, and sometimes reviewers only play the first few parts.
Not just the reviewers unfortunately, games shed players at every step, it’s why most games are front-loaded and fall off the further you get into them.
I always find it interesting to see the percentages drop on Steam achievements when you progress through a game. The drop-off curve is very different from game to game. I always wonder about the people who drop off just before finishing the game.
They probably don’t want the game to end, there’s a certain finality that comes with an ending. I’ve had this happen to me for a few games and books but i usually power through.
Yeah, the theory if front-loaded design is just reality of game development reality. No, D2 Ac4 wasn’t limited because of rentals - it was bad,because one year of crunch and still nit enough time does this to a product.
Halo1 last third is bad, because they did not have enough time, nit because they cared about rentals.
Game content dev generally starts at the beginning.