Avowed vs The Outer Worlds - Obsidian's previous game - Attention to detail.
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This video is a comparing variety of details, features and mechanics in Avowed (2025) and The Outer Worlds (2019), both developed by Obsidian Entertainment. ...
Hal-5700X
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The difference is what people want from their games. If you want a living open world with NPCs who react to stuff. You’re going to have a bad time with Avowed. But if you don’t care about that stuff. Avowed is the game for you.

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yeah that’s the problem, when people (myself included) see a game label itself as “RPG” we kind of expect the world to be living, a world that feels like you could go anywhere and find amazing treasures, friends, enemies, anything and everything on your journey! A world where talking to any character could send you on a quest you’ll never forget

in avowed NPCs are static, there’s like 2 non-hostile animals, if something doesn’t have a healthbar your attacks phase through them, every chest has the same 4 ingredients in it, you can’t interact with the enviornment unless it’s a box, an urn, or specific vines, you can’t tell your companions to fuck off ever, if an NPC has a quest for you they’ll have an exclamation mark above their heads - which completely takes away the reason to talk with anyone else but them and vendors, and just sigh it doesn’t feel like an RPG at all to me

after i got a plot breaking bug (plot dialogue wouldn’t progress) i uninstalled it and downloaded skyrim again, which though flawed, at least it’s an RPG

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