
just me

idc about the popularity data, if every artist only sought to replicate what’s the most popular thing around we’d enter an age of total homogeny
you have what you like, i don’t like what you like, i have what i like. multiple things that some people like, and some dislike, can exist at the same time, and that is good

not every good game has to innovate, some games take what’s already been made and improve/combine it in a way that elevates them above other ones.
not saying this game fits the descriptions - it’s on my wishlist but i’ll make a judgement when i can actually play it. but just saying that just because it’s been done before, doesn’t mean it can’t be good

let me know when AI actually makes something new instead of mass plagiarising actual artists’ work (whilst burning through tons of water)
because at the most generous you could call what AI does a “collage of anonymous artworks guided by a user’s input”, but in reality, it’s just stealing, and you don’t even know who’s art you took

overlap between drawing and photography? easy, composition, colour theory, framing, in fact you could take everything (aside from gear knowledge) from photography and apply it to drawing or painting
pretty much all mediums of art have the same basic core - concepts that can come in handy no matter what other medium you grab, shapes, colours, compositions - you learn those by working with any medium, and you can take them everywhere else

i meant the knowledge of line weight, colour theory, perspective, shapes, how light works, where shadows fall, how to treat your values, and the million other things that you can take to paper, that i have taken to paper as a ditigal artist
drawing ditigally is one way of drawing sure, but the skills you get as you draw are 90% transferable to any other medium - you just need to learn the new tool first
obviously it won’t be the same, but you’ll still be able to use the knowledge and skills you’ve obtained drawing digitally - to help you put the idea in your head onto the paper much better
and AI prompter would be on the same level as someone who’s never touched a pencil before

no,
if someone learns art on digital systems they can grab a pencil and do the same on paper. maybe they’ll be annoyed by lack of the undo button, maybe they’ll have to learn colour mixing, and how materials interact with each other, but the core ability to make art is fully transferable between ditigal and paper
same goes for animation. btw. your statement about it doesn’t make much sense, keyframes are a concept used by both digital and traditional animators. and if you meant frame interpolation then it’s a brute force calculation of the most average of averages given two data-points, 90% of the time the animator has to go back and fix it, developing their animation skills that they can then take to paper and do just the same (would just take way longer)
now what will a prompt typer do without their AI?
fuck all is what they’d do. the only transferable skill from that would be idk writing image descriptions for the visually impaired

this bullshit is surely coming from the recently intensifying family friendlinessification of the internet, but why the fuck do payment processors care? i have no idea. are they taking a cut of advertising revenue? do all ceos just want to appear as massive prudes? do they see children as an untapped market to exploit? or maybe they’re just fucking stupid? what is actually going on
he also cheats in single player puzzle games
of course there is no way to definitely prove that, which was probably an intentional tactic, but certain puzzles he “solved” in “hours” took a whole community weeks to figure out (brute force was the only way) and there’s no way he’s just happened to guess the right answer

as someone who hates turn based games, and heavily dislikes JRPGs and this game has both…
yeah it’s still amazing, even just the story, character writing, and world building can carry you through at peak investment in the game, for people who actually like the core mechanics it must be even better of an experience (thank god for storymode)
imo go watch the first ~10min of a silent gameplay (to watch the cutscenes)

Nintendo shouldn’t be trying to own mechanics. if someone took their core idea and made it so good people who are Pokemon fans are buying it en masse then maybe they should take a hint and make a game that people want. but instead they’re out there suing devs for “stealing” their idea of holding onto the feet of creatures with wings to glide? they’re clearly unable to take down the game and decided to blindly keep stabbing away at random things trying to bankrupt them with trivial lawsuits. it’s pathetic

honestly i’m not surprised. now i look at the old graphics my eyes hurt, even though i remember it looking like the remake, my mind’s eye really had to work overtime on that. makes sense that people were put off by the bright textures with both over and under saturates colours and decided to not play it

i’m willing to bet the sheer pressure of having to follow up Hollow Knight added a couple of years to the development stage. they’re a small studio and their first game that got any attention got all the attention. and now they have millions of people salivating over the implications of word spellings in their dialogue and lore texts. everyone suffers from a debuff to performance when someone is watching, and the eyes are all on them

bethesda taught us a very important lesson a while ago - if your game isn’t good, then the modders won’t bother. Skyrim despite its flaws is a good game, and has mods to show for it, Starfield despite its budget is pretty bad, and after the initial hype most ambitious mod projects were cancelled.
because of that i don’t think there’s any neferious plot behind the game makers celebrating their modding community, and the modding community certainly isn’t getting forced to work without pay - they’re passionate about the game and want to make something of their own within it, and honestly that builds a good portfolio for future use too

yeah that’s the problem, when people (myself included) see a game label itself as “RPG” we kind of expect the world to be living, a world that feels like you could go anywhere and find amazing treasures, friends, enemies, anything and everything on your journey! A world where talking to any character could send you on a quest you’ll never forget
in avowed NPCs are static, there’s like 2 non-hostile animals, if something doesn’t have a healthbar your attacks phase through them, every chest has the same 4 ingredients in it, you can’t interact with the enviornment unless it’s a box, an urn, or specific vines, you can’t tell your companions to fuck off ever, if an NPC has a quest for you they’ll have an exclamation mark above their heads - which completely takes away the reason to talk with anyone else but them and vendors, and just sigh it doesn’t feel like an RPG at all to me
after i got a plot breaking bug (plot dialogue wouldn’t progress) i uninstalled it and downloaded skyrim again, which though flawed, at least it’s an RPG
i never said anything about not taking inspiration from other sources or re-using ideas. provided with what i said that’d be the most extreme assumption possible, why would you jump to the conclusion that i hold an opinion like that?
but you did say that people should start making their survival crafting games by using the most popular thing around (valheim) as the base and going from there (instead of, for example, looking at valheim and analysing what you enjoyed or didn’t enjoy about it, and using that research to help you make something better)
& i won’t stop liking games that i enjoy because they aren’t similar to a game that i don’t enjoy what T–T
if that pirate survival craft succeeds it won’t be because it was like valheim, and if it fails it won’t be because it wasn’t like it either. it will either succeed or fail for what it itself tries to be, and clearly it’s taking inspiration from different sources than valheim