My favourite Metroid game has got to be Zero Mission on the GBA.
A weird choice maybe but it was my first metroid when I played the GBA, I thought the music and atmosphere was kick ass and enjoyed the simple enough controls.
For a 3D Metroid it would be the trilogy on Wii at the time.
What about you?
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Dread. I wasn’t sure if it could live up to the high expectations set for it, but they hit it out of the park. Hits all the highs of Super and Zero Mission, then goes on to outdo those games in terms of combat and boss fights. Had a blast going back to speedrun it again and again.
I know a lot of people, myself included, got frustrated with the EMMI sections. Unless we all missed something about how they work, that the game could stand to explain better, you could end up walking into the room with bad RNG and the thing could be right on top of you. If you’re speedrunning the game, presumably you have a trick to avoid that scenario, but it was quite common and brought down my opinion on the game, for sure.
Been a while and I don’t remember the routing details at all, but I was surprised to find that they weren’t much of an obstacle at all for the speedrun. They’re designed to scare you on a first playthrough, but on subsequent replays you just go fast and they won’t catch you.
Well, what I meant was that you could enter the door and immediately be stuck in that quick time event that you usually fail because the window is so small, and you couldn’t see where the EMMI would be before you crossed the door’s threshold.
I could be wrong, but I think that only happens if you repeatedly enter and exit the EMMI Zone, allowing it to wander around too much. Which is something you might get scared into doing on a first playthrough!
If you ever get into a EMMI QTE you’ve done something wrong. The QTE is a glorified game over screen, the 1% chance of escaping is only there to make it scarier with false hope
But that’s what I’m saying. It’s so unlikely you’ll make it out of it that when you walk into the room and the EMMI is already occupying the space you walked into blindly, it’s a frustrating unavoidable fail state.