Most notably Cyberpunk is now the first game to have DLSS 4 and the new multi-frame generation.
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It’s great they’re still supporting the game but fake frames are of no interest to me.
For me motion clarity is so important. I love frame generation, especially if frames are getting inserted without much delay.
Relevant video: https://www.youtube.com/watch?v=MhRK-OWZ0_8
They really like DLSS4 over at BlurBusters https://forums.blurbusters.com/viewtopic.php?f=16&t=14189&p=111508&hilit=Dlss4#p111508
I also like my telenovelas. For real, im so used to it that I notice when it is not active.
I think you mean you actually like frame generation even though you seem to be jokingly comparing it to motion smoothing on a TV?
The difference as I understand it is that the frames in-between the real frame are generated by extrapolation in the Frame Generation technologies. They use one of the many flavors of AI to do this.
The TV’s Motion Smoothing is interpolation (which is fine for Movies) as there is no latency to be “felt”.
Frame gen is interpoplation. It does introduce latency. But nvidia has Reflex to offset some of that
Why not?
Because I like to see the art that the game artists made, not AI interpretation of what should be in-between the frames. I’m not hung up on framerate, as long as it’s stable and above 30 I’m good.
I had to play Half Life at 15 fps on my Tseng video card, so you guys should have to suffer too!
Back in my day I had to commute to black mesa uphill both ways no gondola