Do you think it is likely that we will start to see Large Language Models integrated in to major video games? If so, are there some examples within gaming already?

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Not anytime soon. Nvidia tried, and nobody liked it. LLMs still suck at creative writing and need a ton of RAM/VRAM just to work. They also often get confused or trail off in any discussion/roleplay.

The only game that sort of made it work was Suck Up!, where you’re a vampire that has to convince an AI to let you in their house so you can suck their blood. It’s a fun concept but even that game gets repetitive quick and the LLM is very stupid and random.

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They don’t need a ton of ram if you use a tiny LLM customized for the game’s use cases, and that’s what games would be doing.

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The downside is the tinier the model the stupider it will be

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Tiny models only get stupid like that because you’re taking a general purpose model that knows everything in the world and compressing all that knowledge too much. If you start with a model that only knows basic english and info about a few hundred things in the game, it can be much smaller.

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NVIDIA not just tried, but still doing it, and apparently soon you’ll play with these NVIDIA ACE NPCs in PUBG and a few other games.

https://www.youtube.com/watch?v=wEKUSMqrbzQ

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I don’t know what sounds more robotic, the AI or the script read for the player.

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