Age of Empires designer Dave Pottinger believes RTS games need to evolve, but can the developer's Project Citadel be that first big step?
VindictiveJudge
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612d

I just want an RTS I can actually play with my wrist in its current condition. I can do the earliest C&C campaigns, but that’s partially because the AI isn’t good enough to require fast and precise mouse movements. I just physically can’t do micro anymore and attempting it hurts, but most RTS games are designed in such a way that micro is required.

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112d

I hear you! Stopped playing RTS when starcraft came out :-/ For me it’s like another type of game based on adrenaline and quick mouse movements. Guess it sells better.

Loved the old Warcraft, ough-da! and C&C & Red Alert ofc. The golden age.

I Cast Fist
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112d

Ashes of Singularity tends to be easy on the action-per-minute requirement, since there’s no micromanaging individual units, unless it’s the larger ships, so you can probably have a good time with it.

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112d

RTS always requires micro - it’s real time. If micro is not required, strategy is not requires in an RTS.

VindictiveJudge
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211d

Micro is actually tactics since it’s on the level of a single engagement. Strategy is more about the game as a whole, like scouting and map control.

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